1. Let the AI cancel an alliance Only to be fair and add some surprise. |
I agree with this 100%, all the AI's should be able to mount a surprise attack, especially the evil races, no way would the Drengin, Yor or Dominion stick to an alliance, if they can gain by breaking it. Its also irritating when they warn u that they could attack u in the near future, by demanding tribute. I just then start building my military machine up, they pick on someone else or I smash them into oblivion.
2. Limit the number of engines per ship from 1 to 3, max. speed 10-15 The AI does not use speed effectively. So instead of trying to code the AI: When starting a game the player may choose the max engine number per ship.
3. Limit the number of sensors Similar to the engine limit option |
Disagree with both those, I think the game is perfectly fine in both those areas. Both r needed on size large or bigger maps otherwise playability suffers. People would simply stop playing those games to completeion.
Also I have seen the AI's with speed 10 - 16 ships commonly in my games so they r already using more engines. I think people r better at manoeuvring there ships tactically then the AI's, not really a engine or speed problem. I say leave both those as they r, more important stuff to do like planetary development, better AI diplomacy etc...
4. AI attacks first or human to announce a war Either the AI should strike first or the human player has the same handicap. If the AI cannot attack directly, then the human player has to announce a war one round in advance too. |
Both the AI and human player should follow the same rules during war, this is an area the AI is weak in but has improved since the game came out. Dislike creating rules to restrict a players freedom to do what he wants when playing, much better to improve the AI's so they can act more humanlike.