Hmmmm... I cant edit my posts and the first post changes everytime I come back to the thread - something strange is going on here.
Anyway, I added the following political parties today.
1. Totalitarian: Military Production 30%, Loyalty 20%, Soldiering 10%
2. Expansionist: Propulsion 1 ParS/M, Range +1 sct, Sensors +1 ParS
3. Imperialists: Military Production 30%, Espionage 20%, Economics 10%
4. Isolationists: Planet Quality 30%, Defense 20%, Morale 10%
The opposition parties are:
Totalitarian & Imperialists
Expansionist & Isolationists
I did so because I wanted a unique party for each race.
I also changed Industrialists to the following:
Social Production 30%, Miniaturization 20%, Espionage 10%
The game is playing better now but I'm still not happy with the variations and testing each one is getting rather time consuming (as expected). If any one has some concrete ideas please feel free to make them known. I'm only using the 30/20/10 concept as I figured it would be the most reasonable.