Up until they made the mod |
I take it you mean when they released the game? Because that's how long I've been doing major mods. (Major meaning Dialogue, tech, and race)
To the op:
1) Agree.
2) Exploit your ******* bonuses you insectoid gimps! Gah!
Although when you can select the behaviour of the AI, this might improve (telling the AI to play to it's strengths more often can only be a good thing)
3) I personally don't have this problem, except when I make it obvious I'm going to invade. Normally there's nothing at all wrong, but they do seem to make their planets worthless before an invasion
4) Try modding the value for soldiering higher. I like the AI exploiting my weaknesses and blocking my strengths. Higher soldiering, high economy, and multiple defences would seriously slow me down.
5) It originally did, but that meant it tried to research a LOT of weapons. It calculates whether it's worth sticking to their weapon v the worst enemies defences, and if it thinks it is it will stay with the weapon.
6) I don't use the governers myself, so won't comment here.