First of all great game. But the governors/rally system really doesn't do enough on larger maps. My last game on gigantic, i nearly quit because of the tedium of having to manage which planets are building what.
Basically you can setup everything the 1st time, and things will go good. IE best planets build capitol ships, mediums build fighters, rest build constructors. They all go where they should.
The problem comes in when you want to add transports. The existing system will let you switch things, so you change all your planets to transports. Once you do this (or some level of it), there's no way to get back to how you had it without tediously changing each planet.
I've toyed with making 2 types of each thing so that they'd still be differentiated, but it's just too much work. I end up just switching between fighter construction and transports and they all end up at one place in a gaint mess...
Why can't they're be 4-5 master governors. Each would have a military product, a rally point, and a focus. That way i could mark all my top production planets as governor A, build ship A, and go to A rally point. All research planets get gov B, all pop centers get C, all crap holes get D, newly conquored planets get E.
That way when I need transports i could just set govornor A to build transports and send them where transports should go. What blows my mind is this isn't far off the structure of GC1.