with these ideas it doesnt seem like there would be any use for huge or large ships.
If you were fighting against a carrier what would the computor target first, the carrier or the ships? |
You again. Well its up to you how to play this one. If the carrier is still heavily armed then it should be attacked first, if not then the battle Ai should go for the offensive ships. this is simple, why even question it? if you do not place engines on a ship you can pack in more weapons, those fighters are going to hit like a hammer, so it is best to take them out first
I like carriers too, but i dont think it will ever work in such a way that other ship classes would still be usefull. and 2ndly would the AI be able to use it |
I think you are lying, You've always bashed the carrier idea at every opportunity, aren't you getting bored of this? the other ships will always have their uses if you're inventive enough in your strategies. A lot of us can win everytime now and its becoming a case of how you want to win being the most important. Tring out new ship configurations, fleet types...whatever. Diversity and the increase in options is what carriers would allow. As for whether the AI can cope with using or fighting them? The combat AI is just not very good at anything, its okay, but that is all it is ever going to be, so why not add another layer of strategy to the mix?
Why?
Sometimes you know you would lose the fight but could kill the carrier ending up in mutual destruction. |
If you do not put engines on a spacecraft in gc2, it moves one place every turn. Those fighters will be moving at the minimum speed. I always put engines on my ships so i don't know if the minimum speed changes as engine tech increases, I'm going to assume it does. If so , then the remaining fighters can limp home or get picked up, en route or a space monster could have a go.
yeah we need to bring space sharks back into the game. they were fun and annoying, but mostly fun.