So I'm using IE now, this better work.
1.2 is heaps of fun, and the game is now stable and feature-packed. However, some irritating things are still present, and I want to know why and if there's a workaround.
1) The stupid game-start dialog shows up every time you load. Why? I don't want to see it. I also don't want to be dragged through the tech screen and the planet screen, but it's the stupid 'we start our quest to the stars today' text that's absurd two years in. PS the 'dead turn' on load is also stupid, but we knew that.
2) The tech-info pane in the research window seems to now list the ships the tech leads to, along with a MASSIVE UNSORTED LIST of tech you need to use it. Two problems here - the core ships are utter crap and I never use them, and the USEFUL information in that pane (bonuses, modules, etc) is buried at the bottom under a zero-formatting list several pages long.
3) The galaxy-seed options are broken. They don't seem to simply affect the frequency or number of stars, planets and habitables, and their relationship is not explained. I've used the same choices, CTRL-Ned a few times, and got totally different galaxy characteristic. Totally different number and arrangement of stars, wide variation in planets, and huge shifts in frequency of habitables. With the same options, the galaxy should change, but should have predicatable characteristics.
In short, who even knows what the options DO. Changing star rate doesn't seem to change the number of stars until you get to the low end, planet rate seems to just control the number of stars with five planets (and even at highest, there are still piles of planets with NONE AT ALL, which isn't what you'd expect) and the habitable option seems to be almost totally random. I've played 'occassional' maps with dozens and 'common' maps with dozens... which really shouldn't happen. Even on a larger map with stars set to max, there are vast, VAST tracts of star-less space.
I'm not a Civ fan, but Civ does the seed options far, far better than GC2. You make your choices, and not only do you understand what they mean and what you're getting, the results are consistent. This is simply not true for the 'close your eyes and hope' system GC2 uses, and it's really my biggest quibble at this point.
PS, this better post or I'll cry. I'm a big fan of GC2, but after coming back to the game for 1.2 I really notice these jarring flaws in an otherwise neat game. Once in it's all fine, and the great work Stardock has done over the last months is great.