Just for fun, I edited a raceconfig file, giving 1000% bonus for various things. I noticed a few things:
- The production bonus is not carried over from social to military production! If social production is being used, it has the bonus (10 times the amount). But, if social production is idle, there is no bonus to the idle amount. Instead, the low (quite low, without the 1000% bonus) amount is added directly to the military production, where it doesn't receive a bonus either. The net effect is that a planet with spending set to, oh say, 50/50/0, and with social production idling, will have only about half the military production of the same planet with spending set to 100/0/0. Focusing on military production still doesn't fix this, not completely anyway (only for the part of the spending that is redirected from social to military).
In summary: if you have idle social production, it gets redirected to military, but without production bonuses applied to it. Of course, this could be intentional, and it probably amounts to a much smaller difference with the typical racial production bonuses than with 1000%, but still..
- The defense bonus is applied to starbases, however, the attack bonus is not applied at all. This *could* be on purpose, but I thought I'd mention it. Of course, with 500+ defense in every category, nobody could even scratch the base. But the 3 times 65 attack value was underwhelming.