Is there any method to link random events together? From the block of script that I see they seem to be completely encapsulated, but there is also evidence that I can pull data from things to make decisions; For instance, one of the UP AI logic is to vote a certain way if they're winning/losing and therefore can compute if they are, indeed, winning or losing. Several anomalies (though disabled) plant ships in the gamespace.
To be more clear, my question is if there is a workaround that allows one of two things:
1. Accessing these features (say, the create planet as one of the UP issues do) and using them in the Random Event file.
2. A workaround that allows me to link events together. Meaning, one event only occurs after another event has.
Secondly, where are the Meanwhile 'events' stored? By this I mean the events that cause something to happen, but don't involve a choice. For instance, the finding a precursor ship, or the wormhole that causes birthrates to rise, or the accident that causes war Meanwhile 'event.' I can't seem to find them and there's nothing that blatantly refers to them in the modding doc. Are they accessable?