| The problem is that certain improvements are not useful in any situation that can feasibly happen, or due to further game mechanics the benefit they produce pales in comparison to their cost. Thus they are deemed useless. |
Thank you I fully understand the difference between improvements that are useless in almost all situations and those that are merely less useful in some.
| The rock/paper/scissors analogy falls down on its face because it is pure dumb luck, there is no overall strategy involved and your choices are not dependant on outside factors |
If you think I'm seriously proposing that, you are crazy, I was just mocking your attempt to blame the poor AI, on the rules of the game.
| If on the other hand you improve/replace the offending techs/improvements, surely you have diversified the game and made it just that little bit more interesting? Isn't that A Good Thing(tm)? |
I have no problems with such a move, the problem is you stated that the fact that the Ai uses lousy wonders is "not a fault of the AI", which I think is strange.
I'm simply pointing out that the Ai fails not because there are unbalanced techs, but because the guy who programmed it didn't teach the Ai properly.
You seem to think the solution to Ai picking lousy techs is to change the rules until all techs are equal, which as I shown is futile and unlikely, unless you change it into literally rock,sisscors paper stone!
MMORPH aren't relevant by the way.
There can be bad techs or at least less useful ones, it's a "Skill tester", some humans who are not so good in the game may even like them! It's not a problem, unless the AI is programmed by one of such humans.
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Except all you're doing there is handicapping those who don't sit down and min-max everything.
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Knowing the rules of the games, is the essence of being a good player , demonising it by calling it "min maxing" is silly. Besides how can it be minmaxing, if it's so obvious a tech is useless in most situations?
Is knowing in chess that a queen is worth more than a rook in most situations min maxing ? How about something more subtle like knowing 2 minor pieces is typically superior to rook + pawn unless in the endgame where the pawn is advanced?
Right now the AI sucks , that is a failing of the AI, to blame it on the fact that some techs are not useful as others is pretty dumb. In fact, given that some techs right now are clearly useless in most situations is actually GOOD for the AI, because it is simple enough to code.
If you change it to a situation where every tech is really balanced and requires subtle reasoning skills to figure out what to research, the AI is screwed even worse.
| Sure those of us who like to analyse every facet of the mechanics to squeeze out every ounce of power can simply skip over these, lord only knows I did that for years playing MMOGs However, if you then program the AI to do the same then what exactly have you acheived |
Your achievement is clear, you created an AI that knows how to play the game better than some players?
What's the alternative, change the game, until it doesn't matter what you pick? The Ai fails because the Ai is bad , changes the rules won't help it, unless the rules strengthen the techs it likes to picks. But that doesn't lead to more balanced techs! It just means the techs it prefers now become unbalanced.
I have no problems making the game a lot more balanced, but it will hurt the Ai even more, believe it or not. As I said at the start, the failing of the AI, is not a fault of the rules of the games!