Yeah. I'm disappointed that the developers have put such a low priority on getting the AI better. Mr. Wardell has said he's only working on this "a few hours a week" plus whatever time he feels like on weekends. He's said that the AI seems good enough to him, that it's finished, etc. We're given every sign that we shouldn't expect anything major and should be grateful for anything more we get. And yet... Well, there are plenty of lists of things that aren't right, there's another good one here in the OP.
The AI just doesn't try to win the game; there isn't even a good evaluation, or scoring, mechanism. You should be able to pit a few AIs up against each other, get the scores, make small adjustments to the AIs, and repeat. The scoring system is key; it should be able to effectively rank the players in a way that rewards things like surrendering instead of being obliterated by force. The scoring system is then the "evaluation function" in an optimization routine. This is one method for fine-tuning AI, and I bring it up to highlight the weakness of the current scoring system--you just can't do stuff like this right now.
But that hasn't hindered the AI developers, because they appear to have sided with an AI that feels good over an AI that is as competitive as possible. Well, I bought this game on the promise that the AI would perform "every known human tactic" (so false--once a ship year designing (!), inabilty to tactically calculate ship movement (what players do when "counting squares"), building three capitals on one planet, terrible handling of troop transports, terrible planet defense (the defenders never move!), some starbase problems, list goes on...).
I don't know. I doubt how well Mr. Wardell knows the limits of his own game. I find his statement that "the AI at higher than tough difficulties will cream me. My view is that anyone being 1.2 at anything higher than tough consistently is probably doing some sort of exploit" [
source] to be... well, shocking. I mean, I don't hate GC2. Obviously. I've posted like 20 times on these forums and spent a fair amount of my time playing GC2 or looking closely at how it works. But that statement is just
shocking. I beat the game consistently on Suicidal without reloading save games, hitting ctrl-n for good starts, tech trading, or other cheese. I've played Yor with Evil alignment, medium map 9 opponents, starting in the dead middle, going to war with everyone, and winning in a few years. I've tried tech victories and political victories. And it's all dead easy. Here are the "exploits" I use:
-I know which weapons, defenes, techs, buildings, etc. are overpowered, and I go in with a plan for what I'm going to use and what tech path I'm going to take. Neutrality Learning Centers, Psyonic Beam, Stock Markets...
-I know how the economic system works, and work it better than the AI (100% approval, for example), and micromanae the heck out of it when I have to
-I make heavy use of fast armed cargo hulls
-I work very hard to get the first attack, which 1.2 will change
-I choose planetary improvements and wonders better than the AI (it doesn't know what's useless)
-I concentrate force WAY better than the AI
-I coordinate troop transports and invading fleets much more effectively than the AI
-I "bait and lure" dangerous enemy fleets using fast (or disposable) ships... the ship destinations provided by low espionage (parity-breaking, incidentally) comes in handy for this
I beat the game by gettng a better return out of my resources (ships, constructors, credits, planet tiles, etc) than the AI does. Exploits indeed.