I did a little monkeying around with the xml files earlier in an attempt to satisfy my buring desire to play with a Subspace Annihilator weapon. Being a talking monkey, I am now here to share my results with you. I simply copied and pasted the subspace blaster code, as it seemed to be the logical thing to do. The differences, hopefully, will make it something worth playing with outside of my demented little world.
{Weapon}
{Name}Phasors8{/Name}
{DisplayName}Subspace Annihilator{/DisplayName}
{Class}B{/Class}
{Type}3{/Type}
{Size}7{/Size}
{SizeMod}3{/SizeMod}
{Cost}90{/Cost}
{Damage}9{/Damage}
{Model}Phasors7{/Model}
{Category}Beam{/Category}
{Tech_Requirement}Subspace Annihilator{/Tech_Requirement}
{Animation}WFX_SubspaceBlast01.X{/Animation}
{Explosion}explosion01.png{/Explosion}
{AttackSound}battle_sb_attack{/AttackSound}
{ExplosionSound0}battle_explosion_small{/ExplosionSound0}
{ExplosionSound1}battle_explosion_small_2{/ExplosionSound1}
{ExplosionSound2}battle_explosion_small{/ExplosionSound2}
{DeflectSound}battle_shield_deflect_2{/DeflectSound}
{ScaleWidthPercent}120{/ScaleWidthPercent}
{/Weapon}