I'd like to add some comments about the issues listed above since it appears a lot of people only come here to post "problems" - and it may appear on the outside that the majority of people have issues, which can't be true. Since the last beta patch and with v1.1 - the game on my slightly unstable - highly overclocked system is 100% stable, up from ~99.5% previously. I mention the stability not to say "yea for me!" - but because I've been working on some mods and therefore running a bunch of junk simulataneously (on a single core cpu) - iTunes for music, Paint Shop Pro 7.04, Gal Civ 2 of course, Ultredit, full suite of AV software, speedfan, and several monitors for my Logitech Gamer Keyboard (G15). The keyboard I have is an important utility because it allows me to see my page file usage, system RAM, cpu utilization on its own LCD screen. So I watch these figures constantly. Right now with iTunes in the background and this webpage on I'm using on
average 3% cpu time and 28% of my system RAM (out of 2 Gig of RAM). When I launch Gal Civ 2, my cpu utililization rises to 100% just like it should, but my RAM only increases to ~46% with all the above programs running. With Gal Civ alone it rises to about 40%. Even after playing a long time, I don't see the RAM usage climb considerably (usually barely at all) indicating there's not an identifiable memory leak on my system. What I'm getting at is this could be system dependant which would make isolating some of the issues exceedingly difficult. Maybe it would be helpful if multiple people use the exact same ship and savegame file to see what kind of hit it has on differing systems... You may not think your motherboard could impact something like this, but the fact is - it
can make a huge difference. When Asus released the A8R-MVP one of the first Crossfire boards in October 2005 it seemed to be "OK". However as the new line of Radeon video cards came out (x1900) and ATI optimized the drivers for the 512 Meg of video memory onboard - many of us witnessed a remarkable drop in cpu performance on the order of 35%. So while people with slower video cards & slower cpu's were experiencing increases with each new Catalyst driver release, many of saw the opposite. Indications first would be "it's ATI's fault" since their CAT 6.1 driver release first showed the hit. However... in the end working with ATI engineers (since Asus wasn't responsive), we isolated the issue to a single cpu register Asus had not programmed correctly in the A8R-MVP BIOS. All this in a motherboard that had already been out for 5 months. ATI had vertex buffers in their D3D driver to optimize the corresponding data stream. This optimization exposed a major flaw in the Asus BIOS... which was ONLY evident on a single board - the A8R-MVP - and only in some programs.
So in regards to the 4 Gig page file usage - considering I can't get the game too use more than 1 Gig of RAM while multitasking...that's just really odd. My pagefile commit charge is pretty steady at ~750-800 Meg. But I manually set pagefile is to a min/max value of 2048 Meg (2 Gig) so maybe a persons swap file setup is contributing to the issue...
Spleeze (Brian) - I ran into this as well, but restarting GC plus starting a fresh new game with the changes fixed the issue (when it ocurred). I'm surprised
anything shows up during on-the-fly editing without a full restart of the renderer. Most games I mod require a full restart - but I've found I can play with a lot of things in GC, alt-tab back to the game and they're there.
Cari, have you run a poll of computer specs of those that purcahsed GC2? Like the one Valve ran?http://www.steampowered.com/status/survey.html
I'm surprised you'd have any concern with Win 98
And thanks (all of Stardock) for such excellent support.