I often use mixed weaponry, mostly beams + missiles. There is almost no enemy using BOTH types of defenses, so its really good to have mixed weaponry or mixed fleets.
Hey, I even got now 100+ Custom Ships (for my own race), each with a different job. There are Torpedo-Boats (small sized ships), Patrol-Boats (small ships with phasers and decent defense), Destroyers (small ship again, full of beamweapons, top notch), dozens of types of frigates and so on ... most of them outmaxed and really expensive, but combat worthy. Even my Dual-Disruptor-III-Fighter with Beam-Defense (5) is capable of destroying most enemies at that point of time, because most enemies are only using Plasma at this time
Favorite setting for a fleet: - 40+ Logistic
1 HUGE ship - 6 pts
- Focused on Beamweapons, TOP NOTCH all the time.
- Sometimes with at least one secundary type of weaponry, mostly Missiles. TOP NOTCH.
- Strong defenses, because those ships are focused by enemy.
- Job: Capital Ship of a fleet. I often create special Capitals for each fleet - a little Roleplay is fun
3 or 4 LARGE ships - 15 to 20 pts
- Focused on Beamweapons, TOP NOTCH if possible.
- At least one ship focused on Missiles. TOP NOTCH.
- Maybe one ship with mixed weaponry, depends on money and enemy.
- medium defensive-systems.
- Job: MCS (Main Combat Ship) - the "muscles" of my fleet. Too bad, they're too expensive to swarm the enemy.
4 MEDIUM ships - 16 pts
- Specialized on specific weaponry, depends on enemy, ALLWAYS TOP NOTCH.
- Job: Damagedealer. They're often NOT attacked by the enemy, because they're not that heavy like other ships, so they even don't need densive systems - more space for weaponry !
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42 Pts (with 4 LARGE ships)
I love this setting, because you CAN have looses without loosing the war. Try this with only HUGE ships