It is not a bug, it is designed to be this way. Not just your production stops, but everyone else as well. So it is fair. |
Do you have any quotes for the devs saying it's an intended feature and why? As far as I've seen, they've been completely mum on the topic.
Why in the world would they want it to work this way? I've seen someone claim it's to discourage people from reloading if they lose a battle, but that doesn't make any sense, since you can *still* do that, and the suspended production hurts everyone equally, so it doesn't really discourage the potential exploit.
Worse, this "feature" allows for infinite ship movement per turn - you can create a fleet, declare war on someone, and then save/reload your fleet across the map to attack your enemies before they can produce a single new ship in response. This potential exploit is far worse than any concerns that a player will reload a game that's gone sour.
But really, this is a single player game, who cares about cheats/exploits like that? If it's a metaverse issue, then metaverse games could have some special way to track this without the oddball production problem on reload.
Seriously, this is an annoying bug. Sometimes I can only jump on to play for a little while, but in my huge galaxy game, a turn might take me 15-20 minutes, so I might only have time for 1-2 turns of play before I have to stop. I don't want to and shouldn't have to deal with this production stall every 1-2 turns! The end result is that I end up avoiding playing the game unless I can commit to a long play period, all for apparently no good reason, and that just stinks.