Native abilities don't add up
To reproduce delete customrace7.raceconfig in your custom data folder.
Start a new game with the Drath. Reset data in the ability panel and
you'll see there are some % left. 25% military production for example.
Start the game and in the Gouvernours screen you have 35% ? OK don't
bother with these 10%. By spending 100% for 100% to military gives 32
shields. OK 24 + 35% = 32,4. Start the game again but now spending
some extra credits to mil. prod. say to 30% so you would end up to 55%.
After start, the game's Gouvernour screen will show 40% and your max
military production is 33 (24 + 40% = 33,6) . You've spent ability points for
nearly no gain. And the worst is you can't get back those 25% native ability
other than deleting the .raceconfig manually.
Core Ships upgrade extreme exploit
Start a game with Terrans, upgrade your colony ship, add an engine.
11 space ist used which is the size of the engine. Don't save design
but the game. Exit, load saved game, upgrade colony ship, add engine.
Huh? used space is 6 ! True for all core ships and all components
after you saved once.
And a minor one in tech tree placement.
Subspace Blaster & Annihilator should be positioned before
Disruptor technology, they are cheaper, weaker and bigger.