On equal terms (no starbases or other defense/offense bonus - did you check their race bonusses?) a 'laser 3, 0 defense' ship should be beaten by 'any offense 1, 3 laser defense'.
Your 3 laser defense will counter the laser offense of your opponent each time, independent of who would have the first strike. In this case you will not lose any hitpoints, so your ship remains fully intact. Each time you fire your '1 offense', your oppenent will lose some hitpoints, eventually destroying him.
If you feel this takes too long to watch. press the 'speed 1x' button and set it to 'speed 10x'. Or press 'done' to see the end-result immediately.
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I thought this was the case too but I don't think it works that way. According to wiki, the combat simulator and the in-game test (albeit I'm at a lower difficulty) you roll for your attack and defense from 0 to the maximum attack/defense value. So in theory it is possible for you to do no damage to a ship that has 0 defense ie. you roll 0.
If there was a tech or a way to increase the minimum value...then that would certainly add more strategy to the mix.
So if your defense is 3 and their attack is 3...you will still get damaged. That is why I think the game is still tailored to the "bigger the better" mentality (its not really a bad thing though....just more diverse weapons can increase strategy.)
For instance, imageine researching weapon tech that can do more than just increase attack/defense value. Maybe a weapon that specific affect defense. ie it does no damage but it strips all the defense of your enemy ship for x combat turn.