I ran into the same troubles, this whole area is not "very modable". Is there some trick or was such a desireable moding area overlooked? I hope someone fixes this soon, or tells us how to do it. Also remove all elements from hardcoding that should be modable such as pirates, some of the events (finding ships, minor races spawning, reproduction increase, speed increases, so on so forth), the minor races that are in there (these include the fundamentalists, vegans, furon, paradians, arvantians, venge, jarkians, and major race offshoots as well as the idenpendants). These are key elements to a "very modable game". KEY!