[Hull Name="HugeHull3"]
[DisplayName]Battelcrab[/DisplayName]
[Description]The Shadow ship from Babylon 5.[/Description]
[Cost]160[/Cost]
[Size]80[/Size]
[SensorRange]4[/SensorRange]
[HP]48[/HP]
[Model]Battelcrab[/Model]
[Thumbnail]SHADOW-01a[/Thumbnail]
[Speed]1[/Speed]
[Category]Huge[/Category]
[Logistics]6[/Logistics]
[Tech_Requirement]Massive Scale Building[/Tech_Requirement]
[/Hull]
The models should be renamed - Whitestar.x to S99_Whitestar.x - like that.
All the .png and the .x model files go into the GFX\Models folder.
Edit the GC2Types.xml file by adding a section at the end for each model.
In the above example, I associated the Shadow ship with a huge hull. This one is called Hull3 because there is already a Hull0, Hull1 and Hull2 for the huge ships. Just rename the section as is appropriate for you particular GC2Types file. The next one I do as huge will be Hull4, and so on.
Then change the names and descriptions, and indicate which model file and thumbnail file to use. All the models usually come with at least one .png file, and some are better for the actual thumbnail - although the artists rarely make a specific thumbnail file for this for some odd reason.
And in the [Model]Battelcrab[/Model] and [Thumbnail]SHADOW-01a[/Thumbnail] you will notice that only the base filename is used - so the file named S99_Battlecrab.x is referred to as only Battlecrab, without the S99_ or the .x extension, and the thumbnail is shadow-01a without the .png extension.
I just figured this out today by reading one of the help files on this forum, by the way, so that I could use the Bab5 ships like this. It's not hard once you get the hang of it.
And I had to change one thing before I could paste the above example into this post.
I had to change the < to [ and the > to ], so you will nedd to make sure they are changed back if you copy and paste this example. It should be clear once you get into the GC2Types file, as to how the syntax is laid out. I just used Notepad to find and replace those items. (I usually use Wordpad for the actual editing stuff, though.)