Well, my first mod efforts are going nicely - I've multiplied colony module cost by 5, Transports costs by 3, and capacity of each cut by 80% (only 100M, 200M for the Assault transport).
Also changed "conventional" war InvTactics to give a 20-30% advantage, 10-20% improvement destruction, and cost 50 bc (war is expensive - see Irak ?)
I also wanted to cut down ranges, but never figured what represents the "range" value of modules : are they sectors ? Squares ?
The FoW problem doesn't bother me much - sure we do know where the stars are, and I don't understand how you can know the number or type of planets without exploring ?
My other gripes are rather with the weapon tech tree and its innumerable marginal "discoveries" (I think we can cut down number of techs by a factor 3, keeping only "real" improvements), and the way defense work : I'd like to give Armor modules defense values vs Beams *and* Guns *and* missiles, Shields modules def vs beams *and* missiles, ECM vs missiles only !
So we'd have something working sensibly *and* useful defense systems.
Now I have to make a serious overhaul of all the weapons and defense techs & modules - my initial "very simple mod" is getting complicated ...