I'm trying to make a set of planetary improvements in planetimprovements.xml that affect +population growth for the planet it's built on and that planet alone but it's not working very well. I 5 gives +pop growth (same as aphrodisiac), but unless TradeGood
is set (rather than Normal or something), the bonus does nothing. It doesn't show up in the F6 screen or the planet details window. Flipping through turns even with it set to very large AbilityAmount's vrs not having it built has equal population growth on either side regardless of approval. Tested starting with 5B and 100M populations but no change.
There are events in events.xml (like Population01Event) that indicate there is population bonus and growth changes (like MidevilHippies), but I was unable to find an entry in the planet details after searching several of my past games. It looks like this might not actually be doing anything currently. I'm playing on 1.1 currently.
does not work at all
Soylent Cloning Vats
aphrodisiac.png
EnhFertility4
0
0
0
0
0
0
0
Normal
5
50
4
500
Increases birthrate.
This genetically-created spice will increase our population growth rate by an estimated 50%.
0
0
20
0
aphrodisiac.png
works correctly
Soylent Cloning Vats
aphrodisiac.png
EnhFertility4
0
0
0
0
0
0
0
TradeGood
5
50
4
500
Increases birthrate.
This genetically-created spice will increase our population growth rate by an estimated 50%.
0
0
20
0
aphrodisiac.png