I never played galciv before and i really like those moral dillemas...
but wouldnt it be cool if those choices u made can come back later to bite u in the ass (or possible reward u with something).
example: lets say u get that dillema where u have discover strange pod-like aliens (plantlike).
soldiers in training can be put inside those pods causing em great pain but increasing their soldiering.
1 u can leave em alone (-% to planet size)
2 u can put volenteers inside em (+% to soldering strenght)
3 u can force all of ur planets poplulation into the pods (huge +% to soldering strenght)
So like i said wouldnt it be cool if the choice u made in the above example would "evolve" and say after 50 or 100 turns or so u get a new dillema based on the choice u made.
lets say u chose option 3 to get the huge soldiering exp. u get the following dillema after 100 turns:
"after a succesfull period of training our troops with use of the alien pods, it seems now there are some unexpected side-effects, and anomalies have formed. Some of our soldiers trained inside the pods seemed to have undergone some mental change and have now turned against us."
1 Try to capture our soldiers alive and imprison them so we have time to research an antidote to their madness (huge -% soldiering small -% research)
2 Leave the anomalies alone, but if they come close to our cities destroy em (small -% soldiering bonus)
3 Try to capture our soldiers alive and imprison them so we can execute them in public to teach our inhabitants what happens when they turn on us. (huge -% soldiering small +% morale
this can also help to give "good" (alligment) players some bonusses instead of beeing punished for beeing "good" as it is a bit now in the game.
lemme explain again:
lets say in the first example you chose to lave the pods alone altoghter, not getting any bonus out of it.
u have some % (much more then an "evil" player anyway) of getting a possitive message after 100 turns like this one:
"The alien pods we discovered while inhabiting this planet have been studied by our scientist and their findings are remarkable. No one noticed this before, but the pods comunicate at a frequency that travels trough sub space. as it turns out the alien pods are higly developed scentient beeings that posses a large collective memory. They offer to share their wisdom with us."
1 Accept their offer and try to improve relations with these beeings (+%research +%diplomatic)
2 Accept the offer ( +% research)
3 Im not gonna converse with a plant. Enslave all of em and put em to work at the research labs (huge +% research)
u might be tempted to go for the bad option (huge % research), but the outcome of enslaving the pods may prove to be fatal for your planet in the future....or not..who knows?
this kinda style of dillemas would be far more intersesting i think.
as it is now , choosing the evil option (always giving you the best %) doesnt really have any consequense.
a well i was just thinking....
really like the game btw.