Starbase building is horrible, I must be doing something wrong.. with 20 planets churning out constructors going to a dozen starbases ...each starbase tech gives more upgrades I bet a starbase requires 40 ships to build up properly.
So do missles +10 and +5 stack if so you should be required to build the +5 first before opening up the +10.
Old human ship designs show up on my new race with Yor ship hulls and look really wierd when they try to picture the ship design.
GREAT GREAT GREAT I can play without the CD do you know how much I appreciate that.... I know I only have to stand up dig through a pile of current CD's (but I might spill my coffee) anyway I seems Huge,
Ditch the free survey module by the time its available every annomoly is long long gone.
Do muliple sensors stack on sensing range?
Dont allow races to trade starbases... I could trade for alot of starbases relativly cheap.
There is a problem with special tiles on planets.. Like the one time buys you capture, Manufacturing, or Research capitols and some planetary defenses that can't be built over you have no build options when on that tile.
I would like to be able to delete all my old ship designs at the end of the game but save hull creations.
Maybe automate a planet building a starbase with it sbuilding the constructor sending it to the base of your choice and you just picking the module to build...or able to create a build que applicable to all starbases. Like all specials first (production,economy,influence) then offense defense.
On the planet screen when you pick a ship not have to click done since it already changed it in the list. Its just one more move and click you could avoid.
As you can see this is an idea post not a crit post I played alot this weekend which says I like the game. I didn't get under the hood to see what bugs were fixed with the last patch. I expect they will all be fixed sooner then later. Then they add features .. that could cause more bugs

but its worth it.