One thing that doesn't make sense and is bugging me is the component inflation value (< sizemod > or something to that affect in the data file). What is the justification for making components take up more space on larger ships than smaller ones? Its not like a laser on a fighter takes up insanley more space if you stick it on that battleship. Yes, its easy to mod and get rid of, but why is it there in the first place? It essentially limits firepower of larger vessels unncessarily, perhaps in a balancing act to make fighters and such "useful". Unfortunatley, thats what happens when you use a simple combat formula that doesn't take into account things like fighters vs. Capital Ships.
The only reason I can think of is balance, but under that guise it destroys the point of different chasis. I haven't done the bc per hp/dps capabilty math, but I imagine that fighters and capital ships have nearly the same cost/effectivness ratio. If this is the case, there is never any real reason to tech up in hulls, because a mass of smaller ships will cost the same amount anyways. It seems to me that either the combat system needs an upgrade and this inflation needs dropping, or the inflation should be kept and the rolls or intrisic abilities of the various hulls should change so they actually have a significant difference.