Just once I would like to see a random event something like this:
A refuge ship full of aliens has requested permission to settle on your world. Unfortunately they are all infected with a wasting disease. If we allow them to stay, we must research a cure, and fast!
Good: We cannot deny them refuge in thier time of need.. +50 million tax payers, +5% Research
Nuetral: We can help them locate another planet for refuge. - 50 BC
Evil: Let them be slaves! Who cares if the disease spreads! +5% Production, -500 million taxpayers
Obviously not every scenario should reward being "good"... but why must every scenario reward being evil? It seems that being evil should be a choice based on your nieghbors, your desire for certain techs, maybe your personal desire, and that there should be good and bad aspects no matter which you choose...
Is there some game balance issue I am unaware of? I'm all about game balance... and right now I see no reason to be anything but evil and hope you get lots and lots of "random" events to take advantage of.... not balanced from my admitedly limited point of view....