It's interesting how many people aren't reading my post before replying. I'm fine with knowing where stars and planets are. That wasn't my issue.
also if you dont want to know where the other civs start, dont turn the "show influence" button or whatever it's called you basicly have th ebutton there as a "option" |
Actually, this doesn't help because you can still see the trade routes, which *still* tells you where they are.
There's a button to turn of trade routes in one of those patches, but while I'm at it, why don't I just turn off all planet graphics whatsoever. That way I can fly completely blind and not even know where my *own* planets are...
The information is useful. I don't want to turn off useful information that I've validly scouted. I want to turn off the information that I shouldn't have.
These quite obviously aren't bugs. You know this, because they're big fat deliberate features. It's like calling the ship designer a bug. I can understand how you might not like it, but it's not a bug.
I like the current set-up. Your civilization is picking up radio signals and other traffic that indicates where other civilizations are. You have a map of trade routes easily available from the Merchant's Guild or from some suborned freighter crews. And planets, being humungous piles of metal orbiting nuclear reactors of unimaginable size, are VERY EASY to spot. I mean, us Earthlings have spotted Alpha Centauri without going there. We've actually seen over 100 planets in our galaxy already. On a gigantic size map, I appreciate not having the headache of manually searching everything out.
You don't know, however, which planets your enemy is colonizing, and you don't know what quality they are. So, there' still a random element there. |
I think they are unimplemented features. It's easy to implement showing influence without masking it by the fog of war. It's harder to mask it. I think they didn't bother to mask it.
I know exactly which planets my enemy is colonizing. I can send my ships across the map straight to those planets having never explored the area. I have no problem with seeing the existence of planets in the mini-map. I never said that I did. I DO have a problem with knowing exactly what my enemy is doing without scouts or sensors. Because they are a strategic element, and the lack of such an element is a detriment to the game.
I *like* the game. I just think I'd like it better if I weren't quasi-omniscient.