Finally some comments... Are we - the buyers if this needs to be recalled - expected to jump into a trance and 'divine' the meaning of the various XLM variables and their uses ? If this game is to be modable then why wasn't any documentation published alongside the game itself ? Right in the box instead of having to wade through countless posts on this god-awfully interfaced forum with no search function active !? This reminds me of the CivIV debacle - same 'new technology' - same "extreme modability" - and same utter lack of guidelines. As if it wasn't bad enough to have to do the editing for the coding team with no GUI - we have to spend hours sifting for information scattered online too
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I have promised that I will make a modding guide as soon as I get a chance to finish working on the mods folder, but there have been other things that needed my attention. Currently, you mod at your own risk of having to re-install GC2 and if you do a total conversion mod, you'd have to add, copy, and remove files yourself. Once the mods folder is done, you will be able to put all of your mods in this folder without having to change your standard install of GalCiv2, and you will be able to change the mods directory in the prefs.ini file, which will make total conversion mods easier. We'd also like to put in some kind of interface either on the options menu or on one of the setup screens to allow you to choose among installed mods, but first I have to get the mods folder working.