I know this will sound controversial but I would like to request an option to turn off starbase production or massively scale down the importance of starbases in the game.
I played a lot of Galciv and have played through the campaign in GC2 as well as played quite a few normal scenarios.
As with previous games - resource control and starbase construction are extremely important - in some cases even more so than planet improvement or control (not always, but often).
This is for a variety of reasons:
1) fully developed resources grant extremely large bonuses - in a large enough empire control of a resource is more beneficial than the control a whole planet or system of planets.
2) it is extremely hard to build a viable economy without creating trade routes and placing trade route enhancers.
3) influence centers can allow easy capture of enemy planets - if built within your borders, planetary rebellions will easily increase your empire size without causing conflict.
I however find this aspect of the game extremely tedious, imbalancing and boring for these reasons:
1) as mentioned, resource control is more important than planet control - which seems a tad unlikely and shifts the game to control of starbases rather than planets. In frustration I call the game Gal Starbase Builder.
2) the economic bonuses granted by bases imbalance the game massively - it is possible to add multipliers to trade route profits granting almost unlimited bc resources - this aspect appeared in GC1 and was the only real economic strategy viable at higher levels. With a friendly trading partner, this is an easy but tedious route to economic - and therefore military supremacy - without having to go through with tech development (you can buy what you need)
3) starbase construction is incredibly tedious - you must build fleets upon fleets of constructors to fully develop and protect starbases. Huge constructors which an add a couple of levels of defences or enhancements are currently not allowed under the game (is this a bug or a deliberate design? - multiple modules do not allow multiple building...). Yes you can use rally points to make construction slightly less tedious but rally point management is tedious. And I don't want to be building constructors for most of the game - I want to be building battleships.
4) you can never really 'finish' starbase building - in that the amount of levels you can add to a starbase is high (50+) and the numer of starbases allowed by logistics multiplied by the levels you can build means that you would have to build hundreds of constructors to reach the limits of building - now granted most games will finish before you reach these limits or even near them but it still means that starbase construction is a never ending task - even more than technology research. For the reasons related to economics that I have already stated - if you allow the AI to gain an advantage in starbase construction, you will lose the game - so you have to continue your escalating starbase building campaign throughout the game.
5) starbases are difficult to build and easy to lose - causing massive frustration when the bc, resource, time, clicks and concentration involved in them is lost when they are destroyed by an easily (bc, resource, time, click and concentration) built fleet of enemy ships. Before anybody says that starbases are more powerful than ships at the same tech level - yes this is true but a fleet of ships is easy to build and easy to run away with and hide but a starbase cannot hide and will be destroyed by concentration of power - static defences rarely work.
Having said that, I like military starbases and to some degree can accept a minor starbase presence. Could it be possible to add an option to games that switch off economic & influence starbases (or any one of the 3 or combination) or limit their numers or maximum upgrades? If possible, allow multiple construction modules to be added to ships to allow faster construction - this is especially important at the end game. If I can build a massive battleship in a couple of turns, why can't I build a hulking starbase constructor?
I am resigned to my wish not being fulfiled.