The electoral system of Galciv II and it's system of parties has not changed from Galciv I and it's every bit as lousy as it was then.
If you're party gets elected out of power you get the strengths of the new ruling party as you're weaknesses. How strange and unrealistic is that? You should simply trade you're original parties strength for that of the new party, but the abilities that parties give you should be upped, so that they can effect you're strategy more.
I propose that the political simulation be improved by the following steps.
Basic changes
- Increase stat effects of parties and increase the range of stats that they effect as feasable, ie war party should increase hit points, weapons, defense and maybe soldiering and repair aswell, but hurt diplomacy and maybe influence.
-Allow the main party to change so that the strengths and weaknesses of the new ruling party replace that of the old party and it becomes officially the ruling party..
Advanced changes.
-Place restrictions of in-game actions based on party, so the war party cannot reduce militery expendature below 25% for instance.
-Your approval ratings on your own planets depend on how much you are seen to successfully follow your parties program, so if the war party badly loses a war it should have a major effect on approval ratings for instance on it's own planets beacause it's leaders are judged by it's own programs.