Hello chaps,
Straight to the point:)
I don't really comprehend the three Spend Rate categories. For example, my home planet has 24 industrial capacity and 24 research. Now, I set Overall Spending to 100%, Military spending to 66% and Research to 34%.
So, my planet now generates 24 * 100% * 66% = 15 (15,84) shields. If this is so then it's ok. BUT! Why cannot I set BOTH Research and Military to 100%? I understand that Social and Military spendings are mutually exclusive, since they share the same factories, but only because the planet's shipyards work like hell, my scientists are resting and doing nothing (even if I have more than enough cash to make'em work)?
This seems silly to me, and also frustrates me to no end. I build a nice shiny research facility, have the credits to finance it, my overall government spending is at 100% (by the way, how is this 100% calculated, what does it mean? My industry is NOT at 100% !), BUT because my shipyards work as well, the research facility operates at a much reduced capacity. However if I build more research labs then the overall research is increased, since 34% of the new facilities is used as well, thus increasing the total pool. Like the government increases research not by using existing capacities to full extent, but by building new facilities, paying hefty maintenance and then only using a percentage of the total infrastucture!
Please tell me I'm wrong, or explain this somehow!
Otherwise GalCiv2 is a mighty fine game, and StarDocks supportive behaviour is most appreciated.
Regards,
SA