Hi everyone. Have been a huge GCI fan since it was released and am waiting in Australia for GC2 to be released. I think EB told me that March 7th or something is the release date for Australia.
Anyway, I have read the two reviews on the internet but just wanted to know from the players what the ship design and ship combat is like in GC2. Is it like SEIV and MOO2? I know there isn't tactical combat.
Let me explain further. Although GC1 was one of my favourite games, I was disappointed by the lack of ship design and tactical combat. Now don't get me wrong. I loved the game and despite the lack of ship design, I became an addict very fast. However, with GC2 I have read in many post the the ship design is very addictice.
I was wondering:
1. In GC1, the basic premise for space combat, was the biggest ship (highest attack rating) would win. Is this the same as GC2? Does making different ships with different components really really affect space combat. I know that you can get military resources that increase your weapon and defense...but basically as long as your ship tech was always higher than the other empires, you would mostly likely win a military conflict. In games such as SEIV and to a lesser extent MOO2, you could design ships in smaller hulls that could (via strategy) defeat enemy ships with slightly more advanced ship tech than you. Is this possible for GC2?
2. Are there components to prevent the guided missles from attack ing you? Is it possible to create a ship whose purpose is to simply stop missles from hitting ships?
I hope you guys don't get offended by this post. I just want to know more about ship design and space combat. I'm getting the game either way...so it is unlikely that I would hate the game if you tell me the space combat sucks