When I plan to make an Economic Capital on a given planet, should I try to put as many Finanical buildings as possible on it, or should I sprinkle in 1 farm, 1 embassy, 1 mine, etc? (And no, ETC does not count the specialized buildings... the Omegas for example)
I realize that it would probably be a good idea to make factories on the planet (though I wonder about the wisdom of later dismantling them to make room for more Financial buildings), but what about a shipyard?
Part of my problem with figuring this out is that I still have no idea where the "maximum population" value for any given planet is listed, and thus I have no idea if I should be building farms.
Another part is that I am not sure if Galciv2 works the same way Galciv1 did, in that the cash doled out by the "social" and "military" sliders in the domestic stats window was doled out in equal portions to all colonies, thereby causing waste if any of your planets did not have any social/military projects going.
Hell, come to think of it, should I have a research facility on every planet? Is the cash doled out by the "research" slider also divvied up in the above mentioned manner?
See, if they use the old system of resource allocation, then maybe it wouldn't be such a bad idea to have a shipyard on most, if not all, of my worlds, and simply shift the slider to the left when not cranking out ships. If the funds are allocated as they are being used, staying with one high quality factory planet (with manufacturing capital) would be the better choice.
Also, it was my understanding that in Galciv1, racial bonuses to social and military production achieved faster production by simply increasing the rate of cash consumption, rather than increasing efficiency- is this still the case?
And about the tile bonuses on planets: What happens if I put a Manufacturing Capital building on top of a tile with a bonus to manufacturing?