So far, having a great time with the game, but I have a couple questions regarding game mechanics that I haven't figured out yet --
Population Growth seems to occur in blocks of 200 if your planetary morale is above 40%. I have played around with different population growth rates, and the growth still occurs in blocks of 200, so I'm guessing that changing a races growth rates affects thresholds rather than the actual number gained. Just guessing though, because this is kind of hard to test since there are a lot of variables controlling planetary morale. The thing that is weird about this is that a new colony grows tremendously fast rather than growing at a percentage of the colony's base population. Anyone notice this or understand how the population growth mechanics work?
Second thing I noticed that is weird is that ship design with some modules seem to have constraints for how many modules you can apply. For example, I can put 3 Ion engines on a cargo hull without a problem, but when I get Impulse engines, it will not allow me to place more than one on the hull. I played around with this for a while and can't figure out if it is a bug or if there is some rule being applied of which I'm not aware. Anyone encounter this type of behavior where a ship doesn't want to accept X of a certain module? Anyone know why?
Thanks in advance!