Yes, there is a file that you can open that gives a complete listing of all the major races and what their advantages are its name is:
Raceconfig.xml and can be found in the GC2 area of the d/l (even in beta) I will attempt to keep it short here though if you do not have access to it.
The format below has been very reconfigured and is not the format from the XML file and will not work if copied directly into it. (Just felt the need to pass that on incase someone got adventursome.)
Human:
RESEARCH 10
TRADE 10
DIPLOMACY 40
HITPOINTS 10
LOGISTICS 6
Techs: Xeno Communications, HyperDrive, Xeno Engineering
Drengin:
WEAPONS 25
DEFENSE 25
MILITARYPRODUCTION 20
SOLDIERING 25
LOYALTY 10
LOGISTICS 8
Techs: Galactic Warfare, HyperDrive, Xeno Engineering, StellarCartography
Altarian:
MORALE 50
LUCK 30
CREATIVITY 30
LOGISTICS 5
Techs: Xeno Communications, HyperDrive, Xeno Engineering,StellarCartography
Arcean:
SOLDIERING 10
PLANETQUALITY 10
LOGISTICS 8
Techs: Galactic Warfare, HyperDrive, Xeno Engineering, Xeno Communications, Xeno Industrial Theory, XenoEconomics, StellarCartography
Torian:
POPULATIONGROWTH 10
SENSORS 30
ESPIONAGE 30
SOLDIERING 10
COURAGE 20
LOYALTY 10
LOGISTICS 6
Techs: Galactic Warfare, HyperDrive, Xeno Engineering, Xeno Industrial Theory, Xeno Economics, Stellar Cartography
Yor Collective:
SOCIALPRODUCTION 25
LOYALTY 100
LOGISTICS 10
MINIATURIZATION 25
Techs: Galactic Warfare, HyperDrive, Xeno Engineering, New Propulsion, Xeno Industrial Theory, Ion Drive, Xeno Economics, Planetary Improvements, Stellar Cartography
Dominion of Korx:
TRADE 25
SOLDIERING 10
TRADEROUTES 2
COURAGE 10
LOGISTICS 6
Techs:Galactic Warfare, HyperDrive, Xeno Engineering, Ion Drive, Stellar Cartography
Drath Legion
SOLDIERING 10
COURAGE 10
LOYALTY 10
LOGISTICS 6
Techs: Galactic Warfare, HyperDrive, Xeno Engineering, New Propulsion, Xeno Industrial Theory, Ion Drive, Stellar Cartography
Thalan: (Probably the most advanced race, but hard to play unless you get a couple of resource starbases like economy and research type very early in the game and fast)
POPULATION GROWTH 20
SOCIAL PRODUCTION 20
MILITARY PRODUCTION 20
LOYALTY 40
LOGISTICS 6
MINIATURIZATION 10
Techs:, Galactic Warfare, HyperDrive, Xeno Engineering, Starship Defenses, Xeno Industrial Theory, Space Militarization, Xeno Economics, Planetary Improvements, Stellar Cartography, Ion Drive, Basic Life Support, Sensor, Xeno Farm Construction
Iconian Empire:
ECONOMICS 10
RESEARCH 20
LOGISTICS 6
Techs: Galactic Warfare, HyperDrive, Xeno Engineering, Starship Defenses, Xeno Industrial Theory, Space Militarization, Xeno Economics,Planetary Improvements, Armor Theory, Missile Defense Theory, Shield Defense Theory, Stellar Cartography
Points per level I will only do out of my head as I do have some work to do today, the next increment after what I have listed is not necessarily linear.
Economics: (Incremental two more times)
2 points = 10%
4 points = 20%
Research: (Incremental one more time)
1 point = 10%
2 points = 20%
4 points = 30%
Military Production: (Incremental two more times)
1 point = 10%
2 points = 20%
Social Production: (Incremental two more times)
1 point = 10%
2 points = 20%
Planet Quality: (Not incremental)
3 points = 5%
5 points = 7%
Sensors: (Incremental two more times)
1 point = 10%
2 points = 20%
Soldering: (Incremental two more times)
1 point = 10%
2 points = 20%
Courage:
1 point = 10%
Hit Points: (Incremental two more times)
1 point = 10%
2 points = 20%
Luck: (Not incremental)
1 point = 25%
Diplomacy: (Incremental one more time)
1 point = 10%
2 points = 20%
4 points = 50%
Creativity: (Not incremental)
1 point = 25%
Logistics:
Can not be assigned, these are "fixed" values assigned to a race. Custom races start in Beta with 4% which is a huge disadvantage to overcome.
Thats about it off the top of my furry, pointed ears head.
W/R
Suralle Straykat
Kat Lord @ Large