I've once again come across odd or buggy AI-behavior in my current game.
And once again I don't know if the mod has anything to do with it or not.
Several of the opponent races (I have Spy-Level High in all their empires) have idle starports.
They allocate resources to it. They have the tech to design war-ships. Yet they simply waste resources to build absolutely nothing.
I think for some reason they just do not design ships sometimes.
Another thing about this mod: Due to the inavailability of research- and production-buildings the AI will turn their 1st planet into an eco-world. That is nice for games with a lot of colonizable wordls. But when everyone can only have 2 planets they fall behind in tech drastically but instead make way more cash than they could ever use.
And another thing. I think it's an issue in unmodded ToA as well as modded.
While a lot of buildings can only be built/kept by their specific race there seems to be a bunch that can be traded. Unfortunately it is not possible to upgrade them into your own type of buildings and thus the AI will neither upgrade it nor replace it.
Really, the longer you dig into all that stuff the more inadequate logics you can discover.
The whole racial stuff looks unfinished. And considering the complexity and sheer amount of workload there, it is hard to expect any modder to fix it all.
This industry is driving me nuts... They keep making new games but don't "finish" the old ones. In my book Civ 3 had the most potential to be the best 4x game. Unmodded it's actually quite terrible.
If you know the right tricks you can improve the AI a lot by modding.
But they put some idiotic unmoddable flaws in it. For example that every transport-vessel will be protected by up to 3 naval-units. Which is a complete waste of potentially dominating the seas.
I think with enough effort GC2 can be modded to be outstandingly good. Unfortunately the effort i'm talking about probably is in the range of months for a single person.