The following is the PM-correspondence with GmOOnii - out of which the DL ARC arose. 
Unlike others here, I don't rip out quotes from others and inject them into my own sentences (which will probably give them an other meaning) so the letters are reprinted fully, and in chronological order.
 
For those that don't want to read that much, the short story is as follows:
GmOOnii contacted me because she wanted some help with ZYW's - she's seen my scores at the specific threads, and offered me to reveal her own (KP's...) write-up in sequels to me...
Actually, around this time I've been finished creating a totally new way to play ZYW's - using Super Diplomat, and swindleing the enemy out of the game. Alone this single strategy will yield 50% more score than a classical ZYW, which has been played for years now with Spore - and if such a game is played "further prolonged" - can easily break any previous record that was recorded within the old ZYW thread.
I initially agreed, and then went to work to re-arrange the SuperDiplomat-tactic for the Saintly-alignment. In the meanwhile, commenting on her strat, trying to better it.
What then happened is that GmOOnii changed her opponent to Thalans, amongst a few other changes - who then had a lot of money. 
The only thing that would have required to work directly on the xml-files is the change of the Homestar-tag - but she didn't do that, which is pretty much proven by the pic she sent me. However, it is fair to say that she created a Hell of a mess in the game editor - AiAbilitis etc pp were nerfed to very basic levels - although her games still counted as "Suicidal" - and that is something that usually should go either. However, keep in mind that EXACTLY around this time - her character Saint Mina was getting cheat-flagged games - well, at least sometimes, and sometimes not, randomly, and she did complain here in the forums a few times.
Well, all in all, the direct causal root of all this cannot be traced within this correspondence - but it can easily been seen what we trieds to do here - standard ARC and a new ZYW strat teaching over the course of many PM's. 
So, this email-correspondence does not only proof the ludicrous and false claim from Mumblefratz (that I can only "best" other by using the DL ARC)   
 
it also shows that this ARC was created randomly (and was even honestly considered as something negative by GmOOnii)
and further, how vivid and alive the MV still is - and that it is us (active players) who are responsible for that.
 
 
-----------------------------------------------
From : GmOOnii
Sent: 3/15/2010 1:10:47 PM 
Hello Maiden666
  Have I an idea? Give me a 500K score write up so I can take First  Place in 10 years by myself? Are you laughing, I am because there no way  I will able to do anything like what I want at  the rate I am going  with 22,000 points a day from ZYW's. If you read My Post Underdog  Question, you know what I am talking about. I was put in my place by  them saying "I will die before I will give anything like a write up to  help you." Now look at them, they don't play and they are not even  active.  This Metaverse is slowly becoming very unactive and I don't  like that. I think you do too!
 KP has help me as musch as he can and that is more than he should of  and thank him very much. I could ask you to help but the Underdog  Question Post says you will not. I need help but I don't a hand out  either. I want to earn my rank and in saying that I have plan. Earn  infomation from you (You can decide how?)  and have fun (or we could do  it in my empire post) with a "Battleground" post in Metaverse that you  can create. Have you created a post yet?  The idea is that we can taunt  each other in fun ofcousre and I won't say anything about your mother  wearing army boots or anything nasty to each other, ok? I have story  line or a plot. You, Agt Smith was sent to the B.C. Orcas system to slow  down and interfer my Empire take over of Fifth Place and so on. I have  pegged it at 100,000 points is a take over of a Solar System and 20,000  points is a take over of a planet. There are 5 planets in a Solar  System. B.C. Orcas has 7 Solar Syatem before I take Fifth Place. Why I  am doing this, to be active more and draw attention to what we are doing  and most of all have fun trying to out smart Agt. Smith. So what do you  think?
  My main goal is to be in Third place and be active. I have work up  through the ranks mostly by myself. I get a little sad when someone  plays one game gets over million points and never palys again. Ok, I am  sorry for boring you about me being an Underdog.
Gmoonii
 
-------------------------------------------------
From : Maiden666
Sent: 3/15/2010 2:39:09 PM
Hi GmOOnii,
as a matter of fact I did think the same as you when I posted that  reply in new ZYW thread. The fact that you're in another empire while  there is no real competition at all anymore does change the situation a  lot, methinks.
Well, I shall be helpfull wherever I can. Just that I don't know how  empires and their score do work. Could you explain? KP is just very  occupied by buying a house, he's been quite for some time.
Is it that your empire get the score a MV character achieved - but  not the full score of the game (as 120k in a ZYW) but the score that is  also reduced because of the number of games played - which is also the  score that is attributed to the total score of that character. Meaning,  if a new character plays his first game, and that score is 120k - then  the empire will get 120k. But if it is the #100 game then this 120k ZYW  will only rewards ~20% of its score to the character - be it 20k now -  and is it that those 20k are only attributed to your empire? How is it?  If you help me to understand I could be of better help to you.
Actually, I wouldn't give out any write-ups/infos without asking  first. However, I've done several by myself, 2 of them even recently,  and I have all right to do with them how I wish.
One is the (unfinished) presentation of the 'Negative Balance'  strategy. It is the one under which I have achieved that #1 score - but  that game was actually pretty hard to play. All-in-all, it took me 4 or 5  days completely devoted to play (no work or else) - it included  colonizing 80 planets and ferrying population to new planets in order to  even all population justly across my kingdom. It could take you 2  entire weeks to play such a game out, and this particular strategy can't  bring any more points in y3 or y4 etc. By the way, building the  'Artificial Slave Center' (evil Wonder) is the main driver of this  strategy, and I fear you're not going to do it. As well as Empire-wise,  it would be better to design a much faster game.
And for this, I've just yesterday finished the walkthrough of an  entirely new way to play ZYW's. The small games can be completed in  30mins one game - and you don't need to "Control N'ing" so much (as in a  classical 'Spore ZYW') but you have a result of 120k-140k *always*.
Right after this letter, I'm gonna tweak it a bit further - and also  write an add-on for this strat when playing against maximum AI's.  Because of 4 more planets present at mapsetup, the Control-N phase takes  slightly longer - but the outplay of such a game (1 hour) harvest 150k  to 170k *always*. Maybe more if I am able to tweak it out finally.
The upsite of it is that those games can be played under the  "Good"-alignment very successfully.
If you're interested, I send you these manuscripts - but I hope that  you know how a swindle-strategy works? It's something the Tyranny of  Evil refers to as a Mumbler-strategy - you put some Military vessels  under the SCC and declare war on everybody, then offering peace for all  their belongings. Right now, I've narrowed this strategy down to be able  to swindle after 12 turns (1st April)
So, taking an old character of yours, and playing 3 games a day could  bring you over 100k every day, empire-wise.
How much score to you still need to pass those Fishheads? LOL
Another thing that would be great is if the Adepta Sororitas would  one day be #2 or #3 on the MV. Yes, it has been quite, but this is just  to the Elemental beta testing, once GalCiv3 comes out, believe me, all  eyes will focus on us, again. And your score is there to stay.
But if you hardly need a few millions points, there's no work-around  for it than getting another 3 characters, and playing big-games with  them, initially. And for this, a Swindle-game is perfect, and the  above-mentioned strategy gets you to know all basic mechanisms - which  can be used in a Gigantic DA all-abundant map, too.
All Hails
Maiden
 
 
--------------------------------------------------
From : GmOOnii
Sent:  3/16/2010 1:07:07 AM
Hello Maiden666
Wow, I was right you are a great Warroir!
As far as Empire and scores goes, I have been palying two ZYW's a day  in under 30 minutes that brings 180,000 to 200,000 points but that is  reduced to only 22,000 points. I need less than 800,000 point (7 Solar  Systems) to take Fifth Place. My goal is April 17, 2010. Yes, you are  right about the scores and I am not happy about it so there is nothing  really I can explain about. I think Mumble has a thread some where that  explains it, you could ask him. He is still active on the posts and very  wise. I think the score should be in full not reduced but AltMeta has  it right. Did you see how fast I went up and how fast ToE (2nd Place)  went down, that what happens when you don't play.
Yes, I am interested in another tactic that gets around 500k points. I  study the Home World Tactic by Mumble in the Core Forum, just haven't  got around to put to use. I see how it works.  I like playing just by  planet jumping with tiny or small colony transports.  I like playing  Risk and Axis and Allies boards games.
If had a spy in the Core Forum that would copy and paste data. You  see a spy wouldn't need permission to give out data but that would be a  risk if he got caught. I was thinking of joining KP to do, just that but  I didn't, I thought it would cause trouble and anyway if I did have all  the data from that Library, most of it wouldn't help because I am just  one person with 3 Characters and you need at aleast 50 to 100 players in  an Empire. So that is why I call my Empire an Underdog and I like my  motto's too.  
When Snark's other character join, I thought my empire was going to  grow faster but I did get a jump from him. I havn't heard from him in  awhile.  
 Gmoonii
 
-------------------------------------------------
From  : Maiden666
Sent: 3/16/2010 2:31:58 PM
GmOOnii,
thanks for your fast reply.
I payed a look at your 3 MV characters - it seems like Yedi Master  Yoda is the only one that can still harvest serious points. With him,  you'll get 25% of the games score attributed. Your other characters  might onyl get 10%-15%. So, keeping this in mind you need just 30 150k  ZYW's to surpass the Orcas. I'll show you how you can do that this  week-end - if this is early enough for you.
I don't know of any Homeworld tactic by Mumble - besides the  KzintiEmpire-thread I didn't pay attention to the Core. Maybe another  time, for now I need to focus on some ideas I had tonight. Really  strange, once I put the game away and lay down to sleep usually I get  the best ideas in the next minutes. Still, keep in mind Mumble is a DL  player, and has played no ZYW's whatsoever
If you ever intend on doing a 1 million-point game - an undertaking  that takes *weeks* - I'd suggest you submit this as #1 game to a new  character, so the score will count for 100%. There are actually some  characters in the Top25 who just did that, and I struggle still with  over 100 games. However, there is a way to play a 700k-game in just 2  days - but you would need to ask Snarkotamus about it - for these games  are played in ToA (where my knowledge is limited to the Yor only) and I  don't know the exact gameplay.
I can only imagine he's playing an all-lab strategy and using the  SuperDiplomat-ability to trade for all AI planets (he gives them techs)  then later he builds the MCC which will cultureflip all remaining  planets. He's using the planetary governor to queue/built upt he planets  to all-econ very fastly, all the while lease-buying Huge Hulls until  the economy goes down the drain. Finally, he's doing one final  bancrupting upgrade to all Black Hole Generator and pressing a void turn  until y6.
Nevertheless, I firmly believe I can get the ZYW score even higher,  maybe around 180k for a common game. Let me just do some practice to  optimize that strat. In the end, all those games are very alike, and for  this, not only the score needs to be optimized, but also the time in  which a game could be played. For this, I need to write/record several  AHK-scripts. Are you using AHK? If not, here would be a good point to  start with. It's actually very easy, and you would need to design a  single script only - which lets you sell one of your techs to the AI  with one click. I'm facing now a hard week of work, but am positive to  play some 20 ZYW's on the week-end, and I hope you join in on the  crusade. My dream would be to reach Top3, but this week-end, it's out of  reach.
Just one thing, as your Yoda-character is still fresh: Don't submit  any scores to him!!! Play out your games with him, and rename the  "endgame.sav"-file to its actuall score, like "118kendgame.sav" - and  store them in one folder. Because I can guarantee you that your score  will drastically increase soon (you might even kick KP from the 3rd  place, hehe... that'll drive him mad) and once you got a bunch of  endgames finished - submit them all, but submit the ones with the  highest score first and the lower score at last, so you can get most of  your games-score.
GmOOnii, in order to teach you some basics in ZYW I do actually need  to know about your playing skills, the way you currently play ZYW's, and  what methods you use to maximize the score. Could you maybe describe in  some short terms what you currently do, and what setup you use?
Did you ever swindle an enemy out of its homeworld? Do you know about  research carrying-over after endtechs are researched, or the research  got capped because you did research +1 more techs as your empire holds  planets? Did you ever play using the "Iconis" starsystem, having "New  Iconia II" as homworld and colonizing "New Iconia 5" first, then "New  Iconia" lastly to get the 52% research-bonus colonization event? Do you  know that the last 2 rounds of playing are *not* taken into the score  when a game gets finished? All these topics will come into play this  week-end.
Well, you don't need a spy for I'll give you my own write-up, changed  to the Good-alignment. Honestly, the Kzinti that's just KP, Jack and me  nowadays.
So SerArris is Snark? I didn't knew that - actually he was talking to  himself in your empire-thread back then???? LOL
Okay, I am off testing, save all your strength for the coming days.
Maiden
 
--------------------------------------------------
From :  GmOOnii
Sent: 3/20/2010 7:15:47 AM
Maiden666
What is AHK? Less clicks, I like already, you just have to show me  how to do step by step.
My ZYW that I got was full of loop holes so I rewrote (still writng  it up) and modify it. As time goes on I will send all of it when I get  written up.
Here is the First Phase: (Marigns)  top and bottom  0.39" right and left  0.39" paper F4  (8.5" x 13") 
________________________________________________________________________________________
Top Secret ZYW Files    Operation: Quick Fire
When  you get this Document, copy and paste onto a Microsoft Word Document  then put into a File “Top Secret ZYW” in (MY) Documents. If you have a printer, then print these 6 pages and make notes when you  make a discovery.
First  Phase:    Enter a GalCivII: Dark Avatar Game
Click on Metaverse and log on. (You  must be log on when starting a game and when you want to submit a game  at the end too.)
Choose your Hard Core Character to use  to make your points with and click play.
Galaxy SetUp:    Galaxy Size is Gigantic.
Victory Conditions all  uncheck. Game Options check Mega Events and Super Abilities.
Galaxy Settings are all planets and stars are set on Rare.
Star Density is set on Tight clusters.  Anomalies are set on Abundant.  Asteroids set on Rare. Technology Rate is set on Very Fast. (This is  the only setting you have to change every time you want to play because  it switches back to Normal but rest of the settings will stay where you  set them on.) Number of Minor Races is set on 8 Minor Races. Done click on Next.
    Pick Your Civilization:    That would be Altarian Resistance and click Next.
      Customize Your Civilization:     Click on Abilities and then Political.
          In Abilities, use  your points on:  Economics:  (+60) Master: cost 4 pts
                                                          Morale: (+35) Naturally Happy: cost 2 pts
                                                          Research: (+45) Ultra: cost 4pts
          In Political, choose  Technologist Party: Research (+20) and  Sensors (+1)
      Click Save and save your new  settings for your ARC later on to change.  Click  Next.
Choose Suicidal Difficulty and One Opponent: (Disable all other empires) Enable the Drengin Empire on the first portrait box because they  have weak Diplomacy skills but don’t worry about their Strong Military  because you going to wipe them out before April 15th. Now  click on Drengin portrait (popup menu should come up) and choose Neutral Relations because this will allow you to  speak to them on March 1st without actually finding them with  a ship. Now click Edit on the Drengin Empire.  When you get good enough, take on two races. My second race is Korath.
           In Drengin Abilities, use their points on:  Trade: (+10) Gifted Traders: cost 1 pt
                                                                          Trade Routes:  (+3rts) Master Traders: cost 9 pt
                                                                           Research: (+45) Ultra: cost 4pts
In Drengin Political, choose Mercantile Party: Trade (+20) and Espionage: (+20)
Click Save and click Back a few  times then click Quite.
Now that First  Phase is done quite game and do Second Phase.
 ________________________________________________________________________________________
I will wait on using Yoda. If I do get this write  up from you,  I would use to save about 50 end games then submit them  all in one day, that should put him in the Top 25 for sure.
If you have any other question ask?
Are you useing all three of your charcater in MV?  Are they all in the same empire?  Who was fighting Agt. Smith?  Nemo?
Gmoonii 
 
--------------------------------------------------
From :  Maiden666
Sent: 3/20/2010 10:22:12 AM
Thanks for your latest reply. It is actually very good for me to see  how you currently play your ZYW's, so we have something to debate and I  might question your current ways a bit.
AHK - AutoHotKey - it's a small program you can download, it's for  free. You can record your keyboard + mouse input with it, and use this  record as a makro, which gets triggered by pressing a single key. For  example, in the diplomacy-screen when you are techtradeing, you always  need to
a) select your tech
b click on the AI's money
c) click on send
d) take pointer back to your techs
Now, you could record steps b-d) and attribute a single key to it. I've actually done that to  the key "a". So, when trading techs, I only click on the tech I want to  give away, then I press "a" and done. Then, selecting the next tech,  this is actually narrowing down techtrading for 70% of the time.
If you want to try, check the AutoHotKey-Thread in GalCiv2, also. I  might help you wherever I can, but you need to record your own scripts -  because of the different scaling when playing in a different  screen-resolution. I currently play under 1600*1000, but right now, I  change to a new PC and the resolution has also changed to 1920*1200,  that is, I need to recorder every makro I have, again. But once you are  accustomed to it, it's just a matter of a few minutes - it's just like  clicking on the buttons in GalCiv2 that you want to replace, then  attributing a HotKey to it - and done.
I hope I can get yout new ZYW guide this WE - I need tore-install a  lot of programs, and sadly, Win7 has the same bad desktop-design  that Vista has (I'm fond of XP, really) so it'll take lot of time. duuh,  no sleep for me this WE.
Yep, Agt.Smith is the main antagonist to Nemo in Matrix, which is a  great trilogy and esp. the 1st and 3rd are awesome. I'm really into  SciFi, but also into classic fiction.
 I shall comment a bit on your current ZYW-tactic:
First, you enable all Minor-races - but how many of them do you  actually see in a ZYW? I'd say, no more than 1, if any. Each of them is  worth ~800bcs, but that is not much. However, if enabled, their planets  will get PreCursorLibraries, too - and that are possible ~110 tiles.  Currently, I had better result by dis-enabling them, and instead enable  yet another StockAI. However, here there is no best solution for every  situation.
You play against Drengin/Korath. Try Thalan/Iconian instead - they  give more money for your techs.
Your enemy ARC seems to to weaken the AI's - this is a grave error.  Your AI's need to be strong - put all points into Morale & Economic.  If some points are left, then take Pop grow. Use Federalists and ARC  them to SuperBreeder, Thalan-Homesystem. This way, they'll get more  money through a higher tax-income during the first 2 months. Sometimes  they even have 10.000bcs, but usually 7-8.000 bcs. And when they have  much much money - they give more for your techs.
I'd never increase their research-abilities - because those techs  that they will research you can't sell them then anymore.
Another thing is that you should have "abundant" asteroid mines - for  two reasons. Sometimes, in a system were alot of asteroid are, the  secondary or third planet is omitted - thus, the game will have lesser  planets, which is giving you a greater chance for more bonus-tiles.
Another thing is that the enemy Freighter that you trade for (and  turn into a SpreShip) is most likely nearer to the AI's planet if there  are more asteroids around.
Ok, so far this time, c'ya
Maiden
 
--------------------------------------------------
From : GmOOnii
Sent:  3/20/2010 7:12:43 PM 
Maidne 666
I DL AutoHotKey Thingy and I will studied  the data about it before I do it so that might take a few days.
I choose Drengin/Korath because they are  weak dipomatic and strong military.  For Star Democracy I get 400 to 600  bc. Sometimes I can trade just research trade  for space weapons, miner  ship and 2 scouts.
The asteroids, I hate them, I always get  stuck and lose a turn because they move thru asteroids, instead around  them.
I will set up a game and test your suggests  and see if I get more than 3,000bc (bad day) to 5,000bc  from Thalan/Iconian. I let you know what happens if I like, I will  upgrade my write up.
Here is Second Phase:
Second Phase: Know  your CPU
First locate files: (MY)  Documents Files then click on My Games Files then click on GC2DarkAvatar files.  Now find Altarian Resistance  raceconfig.xml file and Drengin Empire raceconfig.xml file. Good! Now make a new folder called “Race Back Up”.  Copy and Paste Altarian Resistance raceconfig.xml file and Drengin  Empire raceconfig.xml file in Race Back Up folder.
 Advanced  Race Customization (ARC)  – in the raceconfig.xml file there are a few things you can modify  while still being Metaverse legal. The two important things to change  for the ZYW strategy are the home star and super ability fields.  You can use WordPad or Notepad to edit the  file. This gives us the edge over lesser Empires. 
To open file Altarian Resistance  raceconfig.xml file, right click, popup menu comes up, click on open  with, popup menu comes up, then click on WordPad or Notepad. Be careful; only change what is  necessary if you make a mistake. You have back files.
        Change ARC  setup:                                                         Altarian  Resistance raceconfig.xml file
1)    When  you get done it should look like this.             <Homestar>Iconis</Homestar>
2)   When  you get done it should look like this.             <SuperAbility>10</SuperAbility>
  Make sure you click  on Save for Altarian Resistance raceconfig.xml file.
To open file Drengin Empire raceconfig.xml  file, right click, popup menu comes up, click on open with, popup menu  comes up, then click on WordPad or Notepad. Be careful; only change what is necessary if  you make a mistake. You have back files.
        Change ARC  setup:                                                         Drengin  Empire raceconfig.xml file
1)    When  you get done it should look like this.             <Homestar>Thalis</Homestar>
2)   When  you get done it should look like this.             <SuperAbility> 11</SuperAbility>
   Make  sure you click on Save for Drengin Empire raceconfig.xml file.
Now that Second Phase is done, now go  back to First Phase and  check your settings if setting are good you ready for Third Phase. (If you have two  opponents, will have make another ARC.)
In Altarian Resistance, you now have two planets and Super Annihilator Super Ability  which are Spore Weapons. One Shot, One Ship, One Planet, One Kill,  Check Mate, Game Over.
In Drengin Empire, they now only have one planet and Super Spy Super Ability. This  should make them build lots of scouts, colony ships and trade ships,  which are harmless to you.
With Two opponents will get at least 20,000  more points To get around 70,000 point ZYW game you need 100% and 300%  research bonus tiles. To get around 80,000 point ZYW game, wait until  you get one Precursor library (700% research bonus tile). With one  Precursor library and some lesser Libraries, I have been hitting around  95,000 points. To get around 90,000  point game, you will need at least two Precursor libraries. To  get over 90,000 point ZYW game, you will need three Precursor libraries.  You will also need to CTRL-N until your home system and the enemy’s  system are in close proximity to each other. To check this, look at  range radius of any of your ships, 1 or 2 grid squares away is good. The  closer, the better. If it is good, Ctrl-S (Quick Save) at the beginning  of the game and before you trade or attack.
The way to measure if can stay above -500bc  until you need to, is just take the amount/turn that you are losing, and  multiply it by the number of turns you need to keep producing research.  This will tell you if you have built too many labs and are losing too  much money. Check the Track record.
Gmoonii
 
--------------------------------------------------
From :  Maiden666
Sent: 3/21/2010 9:14:42 AM
GmOOnii,
while is is true that they have a lower Diplomacy-rating (or let's  say - they start out with no Diplo-bonus; like most AI's) what is more  important is that all races possess an own value of techs/ships - and  those Drengin do value ships high, and also some techs. I found them to  be only second choice. Though still better as Humans...
Another thing is the military factor - you absolutely don't want them  to built an armed Fighter very early, because this might become their  HW to be uninvadeable. Hence, choose a more peaceful race, as well as  ARC them to be "peace-loving".
The way I play these classical ZYW's I trade for one Scout and the  Miner. I'll always take the Scout with the highest number at the end of  its name (because this is the latest built and thus, very near to their  HW). I'll transform this Scout to a Constructor, and then, into a SB.  The Miner becomes an armed SporeShip, with some engines. I do want to  have this Miner to be closest to their HW as possible, thus, I select  "abundant asteroids". If it is far away at a single asteroid, and there  are many ColonyShips on that planet, I probably loose a turn or two.
Did you notice that you can get some Scouts for free when trading  techs? Although I don't need them , I'll always take them and destroy  them to get an additional 25bc.
Another thing is that you don't want that the AI's built anything at  all - no planetary improvments, no ships, nothing - because all these  stuff costs money, and that early in the game, the AI's do usually  rushbuy them and thereby waste alot of money. And this is ultimately  your loss. Therefore, I'll ARC'ed them as Breeder, because more people  means more money.
Another thing is that you should have 3 planets instead of 2 -  because with 2 planets you only can research 3 techs at one turn. But,  for example, I will always research "Translator, Interstellar  Governments, Alliances, Interstellar Republic" in one turn - and still  have as much research carryover left to be able to research  "Diplomatic Relations, Advanced Diplomacy & Expert Diplomacy" on the  next turn - which gives you a much better diplomacy rating than Star  Democracy alone.
Hence, ARC'ed your "Homeworld"-tag to "New Iconia II" - then 3  planets will be present in the game. You can colonize "New Iconia V" on  turn 1 (with only 1b people) and built a lab there, too. Upgrade the  Miner to a Colony-ship, and colonize "New Iconia" on turn 2. Sometimes  you'll get a +58 research bonus as an colonization-event. If then there  is a PreCursorLibrary or else, this will be good research-planet, too.
Another thing is that you start out with 8.100b people on your HW -  and if those 3 planets are very close to each other you can buy another  ColonyShip and ferry pop around so that there will be 2700/2700/2700  people on your planets. This will generate some popgrow (Soc-score) and  also increases your Economic-income by 30-40%, thus a better Economic  score (you can break 1k with it easily). Still, you need more money for  it, and this is probably an option when playing against 3 AI's.
 
 
--------------------------------------------------
From : GmOOnii
Sent:  3/24/2010 11:13:10 AM
Miaden666
I made some changes, (I haven't done the three planet thingy, yet) I  found out my way and your way are the same in average.
Bad points: Thalan  had over 19,000bc but only would give me less than 500bc for Star  Democracy  in 5 games (1 bust game because Thalan didn't make any scouts  at all) unlike  Drengin/Korath  would give me 500bc to 600bc average  for Star Democracy and I am used to getting around 5,000bc  but now  because of changes getting 3,000bc.
Good points: I don't  why but I saw an increase in my scores. I had 1 P-lab and 2 L-Lab  (900%) and got 99,050 points but in the past I got around 95,000 points  with the same set up.
When you get done with your write up, you can send it page by page  like I have.
Here is page 3 of 6:
Third  Phase:   Are  You Ready To Ruuuuuumble!!!
Auto Save on every turn and make you  Save on: Jan 1st, Feb 1st,  Mar 1st, and Apr 1st.
January  1st Save: My Track:  -80 bc/ 193tp. Tech A Research Xeno Research. 1) Rush-buy a lab on your best research bonus tile. Always use the longest-term  lease when making purchases because you’ll be rush-buying everything,  even ships to be upgraded so only research production is needed. Click  on Research Focus button at the top of the planet screen. 2) Set production slider to 100% and tax slider to 69% taxes. (red 44%  morale is bad) Set secondary sliders to 100% research and 0% military  and 0% social. 3) Your Space Miner has a mission called NotSoFar so send it toward (travel time) 11 week mark that in the direction of (It’s just beyond your influence radius,  like one grid square away.) Drengin Empire (farthest one). If there is  another planetary system very close to yours, start moving your Flagship towards it to look for a minor civ but more  than likely there will be no other systems nearby so just put it on auto-survey, but keep watch on it so that it doesn’t  enter any wormholes, because on this size map it will likely end up way  out of its operational range and it will happen and it will a bust for  your Flagship. Colonize the secondary planet (Make sure you click on research focus at the top  of the planet screen) if there is one with your Colony  Ship, if not put in orbit around your home world. Go to your  Ship Yard and build a no engine construction ship this will be the First  of four ships you use in this game (Data is below) and save it for the  next game.
 
             Jupiter  Class Auxiliary Ship, Construction 
 
| % | Used/S | ASC-Cargo | H | L | # | Engines  +1  Spd | S | S | # | Weapons - % | S | D | # | Defense - % | S | D | 
| 0 | 20/60 | ASC-J-Alta  Con-A - | 1 | 5 | 0 | None | 0 | 1 | 0 | None | 0 | 0 | 0 | None | 0 | 0 | 
 
 
          Modules                                    Modules                                    Modules
 
| # | Life Support | S | Pc | # | Sensors | S | R | # | Cargo | S | E | 
| 0 | None | 0 | 0.9 | 0 | None | 0 | 3 | 1 | Constructor Mod | 20 | M | 
 
 
January  8th: My Track:  -147bc/238tp. Use path Tech A Research Advanced Computing and  automatic goes to Basic  Miniaturization. First rush-buy any labs on  bonus tiles then do upgrades. For this strategy it’s almost always a  waste of money to buy a lab that isn’t on a bonus tile.
January  15th: My Track:  -348bc/477tp.  Use path Tech A Research Research Centers,  if you only have one Precursor library. Use Path Tech B Research Planetary  Improvements and automatic goes to Xeno Economics.  and Xeno Trade Centers,  if (you should have over 700tp) you have two or more Precursor  libraries. The strategy diverges here based upon your research tiles.  Rush buy the Technological Capital. Go to your  Ship Yard and build a two engine Construction ship this will be the  Second of four ships (Data is below) and save it for the next game. Now  find your Space Miner and move it towards the 9  week mark after you move it’s ok to (but not before you move) update to  the two engine Construction ship so it will keep moving in the next  turn.
            Neptune Class  Auxiliary Ship, Construction 
 
| % | Used/S | ASC-Cargo | H | L | # | Engines  +1  Spd | S | S | # | Weapons - % | S | D | # | Defense - % | S | D | 
| 10 | 62/66 | ASC-Na-Alta  Con-B - | 1 | 5 | 2 | Hyper Drive | 21 | 3 | 0 | None | 0 | 0 | 0 | None | 0 | 0 | 
 
 
          Modules                                     Modules                                    Modules
 
| # | Life Support | S | Pc | # | Sensors | S | R | # | Cargo | S | E | 
| 0 | None | 0 | 0.9 | 0 | None | 0 | 3 | 1 | Constructor Mod | 20 | M | 
 
 
January 22nd: My Track: -490bc/652tp. If  you are below 716tp, you might  want to research Research Academies for a Research  Coordination Center but if you do, (so you can go back and do it  differently) make sure you save it first because you wouldn’t be able to  research any of the Trade techs before March 1st. Use path Tech A Research Planetary Improvements and  automatic
 Gmoonii
 
--------------------------------------------------
From :  Maiden666
Sent: 3/24/2010 4:38:13 PM
GmOOnii,
I just finished the write-up. I kept it very basic because I realize  that our own playstyles are pretty much different, thus, you need to  adapt my walkthrough to your own methods and figure out, how it best  works for you.
 
Re: your last massage.
You can pretty much believe me that the Thalans are one of the better  choices in such a game, I've played like 150 games against them and am  always able to break 110k with 2 libraries with ease. GmOOnii, you can't  rate techtrading from a single tech (like you did with Star Democracy)  because different races to have a different preferences in techs. It's  actually visible in an .xml-file in your installation folder, if you  want I can send you it so you might take a look at it.
All-in-all I've never been able to observe them having 19.000 bcs -  that is way TOO much. Usually, they have like 8.000bcs, and I'm most  likely getting 5-6k bcs from them all the time.
However, techbrokering isn't techbrokering - there are different and  better ways, esp. order of trade, own diplomacy-rating etc, so there's  probably pretty much a difference from what I do to what you do.
 
Nevertheless, here's something you can try out this WE, and best luck  for surpassing the fishheads. Here we go:
 
 
SuperDiplomat ZYW's
special edition for GmOOnii  
 
 
Setup:
Galaxy:  Gigantic
Allow surrenders: checked
SuperAbilities: checked
Habitable  Planets: rare
Number of planets: rare
Number of stars: rare
Star  Density: Tight clusters
Anomalies: abundant
Number of asteroids:  rare
Technology rate: Very fast
Number of Minor races: 0
This  setup is optimized for to have as less planets as can be. 
No  Minors, because their planets can have PreCursor-labs as well. 
Asteroid  rare for lesser processing time, and lesser AI intention to built  Miners.
Enemy  ARC:
AI's: Thalan (#1 slot AI), Yor, Arcean,  Iconian
SuperAbility: SuperBreeder
Homestar: Thalis
Homeworld:  Thalia
Racial: 1) Economy, 2) Morale, 3) Pop grow
Political Party:  Federalists
Race behaviour: Thalan
Ethic: saintly
Natural  abilities: 35%
Agression: peaceful 0
Financial resources: 100%
CPU  usage: normal 0%
Allow AI to use max CPU: unchecked
These  4 AI's all start out with "Xeno Economics" which gives them a 10%  economic bonus right off the start.
They are diplomatically weak, and  seem to preserve their money.
They bring in these additional techs:  (which don't have to be researched then)
- Space Militarization
-  Galactic Warfare
- Ion Drive
- Xeno Industrial Theory
- Xeno  Economics
- Starship Defenses
- Armour Theory
This setup allows  them to have best tax-income, and keeps them away from rushbuying  everything.
Own  ARC:
Altarians
SuperAbility: SuperDiplomat
Homestar: New Iconia
Alignment: Saintly
Homeworld: New Iconia II
Political Party: Technologists
Racial: Research: 4 pts Economics:   4 pts, Morale: 1pt; Defense: 1pt
In the "choose opponents"  screen put the Thalans in the first slot. Pay attention that the other  AI's go into the #2-#4 slots.
Difficulty: suicidal
Intelligence:  ultimate
Relations: Friendly
When the game starts pay  attention that there are 5 players listed on the "Quarterly report"  popup -if not, re-start DA, and try again by changing the  slot-positioning of the AI's.
 
Gameplay:
This is for a setup with, at least, 2 PreCursorLibrary-tiles.
Generally:  
Always adjust the tax-slider so that approval is at least 20%. 
Keep  production at 100% throughout the game.
Always lease-buy a lab +  ship on any planet/starport in any turn.
Check autosave and set to  "0".
Always quicksave before ending turn, so you can go back and  choose another branch in the 
techtree if the research can't be  done properly. Use research-carryover if necessary.
Always buy/trade  for any military vessels that the AI will built. Ignore all other ships 
completely.
Don't  offer your treaties.
1. 
Lease-buy Lab on best tile. 
Colonize  "New Iconia V" first (this turn or the next) an lease Starport.  Leasebuy Tiny Hull  on both planets.
Set sliders to 0/80/20.
Upgrade  Miner to stock ColonyShip.
Send Flagship to auto-survey.
Research  "Xeno research"
2.
Adjust sliders to 0/0/100.
Colonize  first "New Iconia V" (if not done already) and "New Iconia". Try to get  Research-bonus colonization event on New Iconia, or the StarShip-bonus.
You  need to configure your Minor/Colonizer in turn 1 so that these two  planets can be colonized during this turn.
Colonize "New Iconia 5"  with only 1b people.
If situation allows it - ferry pop around.
Research  "Advanced Computing", "Basic Miniaturization" & "Enhanced  Miniaturization".
If you can't get enough research production  although you built labs on all 3 worlds - abandon game.
If you have a  fair rp-output rather built also a 3rd Starport on "New Iconia".
Leasebuy  Tiny Hulls everywhere.
3.
Upgrade all Hulls to Tiny  Constructors. You will be using these Constructors to built 4 
Economy  StarBases in your system.
However, from now on, leasebuy a Tiny  Constructor every turn on "New Iconia II & V", and a blank Cargo  Hull on "New Iconia". Leave the Cargo Hull sitting in the planet.
Built  TechCapital.
Research "Universal Translator" - "Interstellar  Republic". 
Alternately you can research "Sensors I-IV" if not enough  RP (and built Nano Recorders, then)
4. 
Research "Diplomatic  Relations", "Advanced Diplomacy " & "Expert Diplomacy".
Adjust  taxes so that the elections will be won.
Be always mindful to adjust  taxes once your economy is below 0, as this gives a moral penalty and at  19% a population decrease will occur.
5.
Adjust taxes back.
If  you've lost the elections simply load the autosave and prepare for the  elections to happen on this very turn. 
Contact all AI's and trade  for bc'S for techs. After that, declare war on #1 AI.
Take all their  research-treaties.
Everytime you run out of money quicksave, reload  and contact the remaining AI's again to techbroker.
Research "Shield  Defense Theory", "Deflectors", "Enhanced Deflectors" & "Advanced  Deflectors".
6. 
Keep building SB's and labs, buying ships.
Research  "Xeno-Ethics" and "Good and Evil". Choose good alignment.
7.
Don't  load the autosave this turn.
If you've finished building the 4 SB's  check if the AI's do have any Factory-techs (besides 
"Xeno  Industrial Theory" so that your Starbases can be upgraded.
If no more  upgrades are available buy Cargo Hulls everywhere and send them all to  "New Iconia", until 10 Cargo Hulls are orbiting there. 
Then  overbuilt all Starports with labs.
Research "Superior Deflectors"  & "Shield I-III"
8.
Keep on buying labs'n'ships.
Research  "Majesty" and "Total Majesty".
9.
Now you can sell all techs  you want to all AI's, draining them out of their whole money.
However,  don't sell any yellow Diplo-techs to them.
Built the Spin Control  Center on New Iconia.
Research "Subspace Rebounder".
10.
Research  "Space Weapons", Laser I-III".
11.....
Right now you have  everything you need to end the game. However, if you still have money  left, and/or the AI's do still possess money, then keep on building labs  and research whatever you like.
-1.
No more research  possible.
If you've run out of money it is time to finish the game.
Design  a Cargo Hull ship with one weapon and all the rest Subspace Rebounder.
Upgrade  all 10 Cargo Hulls under the SCC to this design.
-0/End.
This  is the 2nd turn after no more research is possible.
Contact all AI's  and trade for all their ships. Then declare war on all.
Quicksave  and reload.
Contact all AI's again and offer peace in exchange for  their homeworld.
Finish.
 
If you have problem with the swindle - for example, the enemy will  not give his planet for peace, then you won't be able to complete the  game. There are several factors that can cause this:
1) a broken treaty ("they don't trust us" diplo-penalty) Solution:  None - never offer your own treaty
2) not enough diplomatic power. Solution: Rushbuy the 'Diplomatic  Translators', 'Galactic Bazaar' and/or 'Galactic Showcase'
3) armed Fighters orbiting enemy homeworld. Solution: always buy  enemy Fighters or don't sell any weapons to them.
4) no enough ships under SCC. Solution: buy more Cargo Hulls.
5) #1 AI refuses peace. Solution: quicksave and reload. Try again.
 
I'm able to score over 140k with 1 PreCursorLab easily, against 5  enemies. You can of course change the number of enemies like you want -  more will give you more money, but you will have to take more time for  Control-N.
3 enemies for a fast game, and 5 for a bigscore game seems best. With  2 or 3 PreCursorLabs it will be possible to break 150k in score.
By the way GmOOnii - this writeup is our mutual SECRET, okay? Please  preserve it well. If you got any questions you can always PM me here,  but please no open messages in the GalCiv2 forums. We don't want to  arise any suspision, do we not? X)
Enjoy!
 
--------------------------------------------------
From : GmOOnii
Sent:  3/25/2010 2:26:18 AM
Maidnen66
I have played two more games with 3 planets, I am very impressed with  you. Can you do that with Thala? Get 3 planets in Thalis homestar. My  first game was bust because I forgot to save right off the bat and to  make matters worse it had 3 P-Labs and 1 more P-Lab on the second  planet. I forgot to adjust my sliders for taxes and research. Then I  messed up my NotSoFar Mission and the upgrade for construction ship took  168 weeks because I did not setup the star base close enough to the  Thalans. The second game was 104,000 points and it had 2 P-Labs but I  could done better if I just remember to save it!
  Well, I must of did somethng right then because every game  now Thalan have around 19,000bc and they don't like buying or  building scouts or sharing their money with me. Wait a minute if they  can do it in two months then we must find how so we can do it too,  right? I do see your point and I was  just giving you a report (good and  bad points) on how it is working for me, once you have all six pages of  my ZYW, you can help but so far it is helping. oh yes I am starting to  hit the upper 90,000s  with only one lab because of your help.  

Here is 4 of 6
January  22nd: My Track:  -490bc/652tp. If you are below 716tp, you might want to research Research Academies for a Research Coordination Center but if you do, (so you can go back  and do it differently) make sure you save it first because you wouldn’t  be able to research any of the Trade techs before March 1st.  Use path Tech A Research Planetary  Improvements and automatic (sometimes  it will not) goes to Xeno Economics and Xeno Trade Centers.  Use Path Tech B Research Universal Translator and  automatic goes to Interstellar  Governments and Alliances. Rush buy more  labs if you can afford the research cost each turn, or upgrade ones you  already have. To determine how far to take this, take a look at how much  you are losing per turn, and calculate if you have enough to stay  afloat (and keep producing research) through the turn of Feb 22nd.  Cut it as close as you can to maximize your research score. Go to your  two engine Construction ship to make sure it’s on track to your 11 week  mark which is now 5 week mark.
February  1st Save: My Track:  -546bc/740tp. Use path Tech A Research Translator and automatic  goes to Interstellar  Governments and Alliances. Use Path Tech B Research Interstellar Republic automatic goes to Star  Democracy. The game automatically switch  governments to Interstellar Republic then to Star Democracy, just click yes each time then (this  is the best time to do it!) you need to lower taxes so that your morale  is around (yellow) 57%. You don’t want to lose your ruling party vote  because of your party bonuses. Any time your vote goes against you just  reload and adjust your morale to 60% or higher. You might continue with  lab building & upgrading, keeping in mind your cash flow, as noted  above. Path A: Research Diplomatic Relations, Advanced Diplomacy, and  Expert Diplomacy. Path B: Research the first three yellow techs.
February  8th: My Track:  -602bc/799tp. Use path Tech A Research Interstellar Republic and  automatic goes to Star  Democracy. Use Path Tech B Research Diplomatic Relations and automatic goes to Advanced  Diplomacy and Expert Diplomacy. You are  almost always done with lab-building and upgrading at this point,  although with cash anomalies you can take it further.
February  15th: My Track:  -661bc/859tp. Use path Tech A Research Diplomatic Relations and  automatic goes to Advanced  Diplomacy and Expert Diplomacy. Use path  Tech B Research Trade and automatic goes to Advanced  Trade and Master Trade.
February  22nd: My Track:  -661bc/917tp. Use path Tech A Research Trade and automatic goes  to Advanced Trade and Master Trade.  Use Path Tech B Research Xeno Entertainment and  automatic goes to Xeno  Business and Xeno Business. As noted  above, this is the last turn you need to stay above -500bc with the  money you started with. Buy the Economic Capital on your home world if you have the money to do so.
March 1st Save: My Track: -647bc/976tp Use  Path Tech A Research New Propulsion  Techniques and automatic goes to Ion Drive and Impulse Drive.  (You need Impulse  Drive!) Contact the Drengin Empire and trade for their space miner and two scouts, look for the  highest production number like MO v1 20 or MO v1 26 because they will be  the closet to the Drengin’s Home World. To trade for these three ships  you can use all of your influence 3000 to 4000 points plus your Economic  treaty and Research Treaty and sometimes (but sometimes you can get his  Galactic Warfare too or not, but you do need  this tech, I forgot this time) Lord Kona will want more so add Toxic Atmosphere Reductor and Alliances.  Make sure click on his 100bc (money) because you might get little extra  like 85 to 500bc (this time I got 451bc and yes this write up was based  on an actual ZYW game I played) Once you have the three ships trade all  your techs away, one tech at a  time, for cash. You get more value out of selling individual  techs. Sell in order of the most expensive techs to the least, because  you will get more money this way. The first tech I traded was Star Democracy and got 603bc then Interstellar Republic and got 463bc which is good because  sometimes it is lower. Next was Master Trader and got for 463bc and next was Expert Diplomacy and got 302bc which was very nice. Next was Alliances and got for 241bc, and next was Advanced Diplomacy and got 124bc, and next was Xeno Trade Center and got 113bc. The AI seems to develop “trade-weariness” gradually, and  will give less relative value for each subsequent tech, so
 
Thank you for write up and a walkthru has dates like the one I am  giving you but I don't mind. I will have to decode into a walkthru and  give it back to you     so it you can see how I am using it and help but I will give  you credt like did the last person that help me. It will take a few  months to put all together and then you should see my scores change.
Agian thank you for all your help.  Afeast at my empire for giving   Saint Mina run for her money in battle.
Gmoonii
 
 
--------------------------------------------------
From :  Maiden666
Sent: 3/25/2010 4:56:01 PM
Allright GmOOnii, I can see it now. Hard to believe actually. What  can I say. We need to find out what that caused immediately. In fact,  all ZYW's score is based simply upon the fact to burn as much money as  you can get by doing research. If you can have an enemy with that much  money, there's surely a way then to transform this directly into points.
I hope I'm not bothering you now with too many questions...
Is that happening to the other races as well? Was it the first time  you did use the Thalans as enemy?
How is your Thalan ARC? Could you copy and paste me the code of the  Thalans's raceconfig.xml?
You write that they don't wanna give money to you. But in the  screenshot they'd agree to the deal. What's happening if you press  "send"? By the way, they actually *did* built Scouts, isn't it?
At what date is this happening? March 1st? Is this a MV-legal game,  without any "Detected Cheat codes" flag?
 
Yes, if a player would get so much money then that would be a fine  way for biggames. But as long as we can't see what caused that it's too  early to say that this could be applied to the player as well. Don't  know. But in a suicidal game, all the AI's do have an economic plus  (from 170% to 200%) which is their advantage, but I think the player  lacks this. Let me just take a look at their xml file and I'll say if  the Altarians could be ARC'ed to this as well.
 
Well, I hope you give my writeup a try a bit more sooner. You will be  surprised about the increase in score. And yes, if i were you, I'd  quicksave every turn, esp. befoe clicking on turn - so you can go back  any time to change the research direction to another branch.
Okay, hope to hear from you soon
Maiden666
 
 
--------------------------------------------------
From : GmOOnii
Sent:  3/25/2010 11:54:37 PM
Maiden666
No problems with asking questions but writing for the third time your  answers is getting old. I do not like it when the screen goes white and  it says false and I have to start all over.   
1 No, this not happening to the other races as well.  Yes, it is  the  first time I use the Thalans as enemy.
2 How is your Thalan ARC??? ok, I guess.  The code of the Thalans's  raceconfig.xml is below.
3 I think there is a misunderstanding here. They do give me money but  it is not enough but I understand now about different races wanting  different techs at different prices. Yes, they build scouts, but  sometimes they don't or they build one scout.
4 This is happening on March 1st.  Yes, this is a MV-legal game, Yes,  it is without any "Detected Cheat codes" flag.
_____________________________________________________________________
<?xml version="1.0" encoding="ISO-8859-1" standalone="yes"?>
<Races>
 <DataChecksum  NoParse="1">
  <Ignore>FileID,DisplayName,Description,Homeworld,Homestar,RaceLeader,ShortEmpireName,Portrait,DefaultTradePortrait,DefaultTradeMovie,FriendlyTradeMovie,UnfriendlyTradeMovie,UnitedPlanetsMovie,Logo,SmallLogo,RaceColor,ShadowColor,UndefendedStarColor,DefendedStarColor,SectorColor,BaseColor,TrimColor,EngineColor,InterfaceColor,ShipStyle,ModuleStyle</Ignore>
 </DataChecksum>
 <Race  Name="Thalan Empire">
  <ConfigVersion>25</ConfigVersion>
  <RaceID>8</RaceID>
  <CivType>4</CivType>
  <DisplayName>Thalan  Empire</DisplayName>
  <Alignment>50</Alignment>
  <ShortEmpireName>Thalan</ShortEmpireName>
  <RaceLeader>Hithesius</RaceLeader>
  <Homeworld>Thala</Homeworld>
  <Homestar>Thalis</Homestar>
  <GeneratedDescription>0</GeneratedDescription>
  <Description>The  Thalans are an insectoid race. They work via a hive mind and are  incredibly productive, albeit not terribly creative or inventive.  Because they are so different from others, they are less likely to  culturally revolt.</Description>
  <AIPersonality>3</AIPersonality>
  <DialogueTag>Thalan</DialogueTag>
  <Portrait>D:\Game  Files\GalCiv2\Gfx\Race\RaceImage08.png</Portrait>
  <DefaultTradePortrait>Gfx\Race\Trade_Race8_Neutral.png</DefaultTradePortrait>
  <DefaultTradeMovie>RaceImage08_neutral.bik</DefaultTradeMovie>
  <FriendlyTradeMovie>RaceImage08_happy.bik</FriendlyTradeMovie>
  <UnfriendlyTradeMovie>RaceImage08_angry.bik</UnfriendlyTradeMovie>
  <UnitedPlanetsMovie>RaceImage08_Small.bik</UnitedPlanetsMovie>
  <RobotMovie>NewsRobot_Alien</RobotMovie>
  <RobotImage>Gfx\Message_Alien</RobotImage>
  <RaceMusic>Race09</RaceMusic>
  <Logo>D:\Game  Files\GalCiv2\Gfx\Race\RaceLogo08.png</Logo>
  <PoliticalParty>0</PoliticalParty>
  <RaceColor>255,100,255,255</RaceColor>
  <ShadowColor>146,110,73,255</ShadowColor>
  <UndefendedStarColor>185,0,191,255</UndefendedStarColor>
  <DefendedStarColor>185,0,191,255</DefendedStarColor>
  <SectorColor>255,100,255,255</SectorColor>
  <BaseColor>0,163,50,255</BaseColor>
  <TrimColor>112,0,170,255</TrimColor>
  <EngineColor>0,255,0,255</EngineColor>
  <InterfaceColor>185,0,191,255</InterfaceColor>
  <ShipStyle>Thalan  Empire Style</ShipStyle>
  <ModuleStyle>2</ModuleStyle>
  <Tech>HyperDrive</Tech>
  <Tech>Space  Militarization</Tech>
  <Tech>XenoEconomics</Tech>
  <Tech>XenoIndustrialTheory</Tech>
  <Tech>Xeno  Engineering</Tech>
  <Tech>StellarCartography</Tech>
  <AIAbilities>50</AIAbilities>
  <Aggression>50</Aggression>
  <FinancialResources>100</FinancialResources>
  <CPUUsage>0</CPUUsage>
  <AbilitiesDescription>+  Highly Productive- Weak Military</AbilitiesDescription>
  <SuperAbility>4</SuperAbility>
  <ResearchAdvantage>Culture</ResearchAdvantage>
  <ECONOMICS>25</ECONOMICS>
  <Ability0>30</Ability0>
  <WEAPONS>0</WEAPONS>
  <Ability1>0</Ability1>
  <DEFENSE>0</DEFENSE>
  <Ability2>0</Ability2>
  <SPEED>0</SPEED>
  <Ability3>0</Ability3>
  <MORALE>0</MORALE>
  <Ability4>20</Ability4>
  <POPULATIONGROWTH>0</POPULATIONGROWTH>
  <Ability5>5</Ability5>
  <SOCIALPRODUCTION>33</SOCIALPRODUCTION>
  <Ability6>0</Ability6>
  <MILITARYPRODUCTION>33</MILITARYPRODUCTION>
  <Ability7>0</Ability7>
  <RESEARCH>0</RESEARCH>
  <Ability8>0</Ability8>
  <INFLUENCE>0</INFLUENCE>
  <Ability9>0</Ability9>
  <TRADE>0</TRADE>
  <Ability10>0</Ability10>
  <DIPLOMACY>0</DIPLOMACY>
  <Ability11>0</Ability11>
  <HITPOINTS>0</HITPOINTS>
  <Ability12>0</Ability12>
  <REPAIR>0</REPAIR>
  <Ability13>0</Ability13>
  <SENSORS>0</SENSORS>
  <Ability14>0</Ability14>
  <ESPIONAGE>0</ESPIONAGE>
  <Ability15>0</Ability15>
  <SOLDIERING>0</SOLDIERING>
  <Ability16>0</Ability16>
  <INTERESTRATES>0</INTERESTRATES>
  <Ability17>0</Ability17>
  <PLANETQUALITY>0</PLANETQUALITY>
  <Ability18>0</Ability18>
  <TRADEROUTES>0</TRADEROUTES>
  <Ability19>0</Ability19>
  <CRIME>0</CRIME>
  <Ability20>0</Ability20>
  <CABINET>0</CABINET>
  <Ability21>0</Ability21>
  <RANGE>0</RANGE>
  <Ability22>0</Ability22>
  <LUCK>0</LUCK>
  <Ability23>0</Ability23>
  <COURAGE>0</COURAGE>
  <Ability24>0</Ability24>
  <CREATIVITY>0</CREATIVITY>
  <Ability25>0</Ability25>
  <GOVERNMENT>0</GOVERNMENT>
  <Ability26>0</Ability26>
  <LOYALTY>0</LOYALTY>
  <Ability27>0</Ability27>
  <LOGISTICS>6</LOGISTICS>
  <Ability28>0</Ability28>
  <MINIATURIZATION>10</MINIATURIZATION>
  <Ability29>0</Ability29>
  <HOMEPLANETQUALITY>0</HOMEPLANETQUALITY>
  <Ability30>0</Ability30>
  <COLONIZEHEAVYGRAVITY>0</COLONIZEHEAVYGRAVITY>
  <Ability31>0</Ability31>
  <COLONIZEWATERWORLD>0</COLONIZEWATERWORLD>
  <Ability32>0</Ability32>
  <COLONIZETOXIC>0</COLONIZETOXIC>
  <Ability33>0</Ability33>
  <COLONIZEBARREN>0</COLONIZEBARREN>
  <Ability34>0</Ability34>
  <COLONIZERADIOACTIVE>0</COLONIZERADIOACTIVE>
  <Ability35>0</Ability35>
 </Race>
</Races>
______________________________________________________________________
I am decoding it now and start on it today but I will not submit any  scores until I have aleast 10 saved up for Yoda to put him in the top 25  then all three of my Characters should be in the top 25. I will tell my  scores and give my report and ask questions.
SuperDiplomat ZYW's  special edition for  GmOOnii  is a write up is for DA, right, not TA, right? How many  months does it take to do it? What kind of ships are used?
Here is 5 of 6: one more to go and you will get next time
 
 
do the  expensive ones first for optimal amounts of cash. Now to complete the  NotSoFar mission, move your two engine construction ship to the 11 week  mark and build any type of star base there. Now you can upgrade (make  sure you complete NotSoFar mission first) your new space miner in the  asteroid field at the Drengin’s Home World to a no engine construction  ship with nothing but a constructor module, using the longest term  lease. (If you are too far away, it will take 168 weeks to upgrade.)  This should take 3 or 4 weeks depending on how far away your home world  is and with your NotSoFar mission it becomes 3 weeks (Well this game it  was 4 weeks, go figure). Set your two newly acquired scouts to move  towards the Drengin’s Home World but keep an eye on them so they will  pass by the Drengin’s Home World or let them sit where they are until  you have your star base built if they are very close to the Drengin’s  Home World. Look at your cash flow and maybe build/upgrade more labs,  depending on if can stay solvent through March 22nd, which is  the last turn you will need to produce any research. As before, cut it  as close as possible to maximize tech score.
March 8th: My Track: -659bc/1035tp Use path Tech A Research Galactic Warfare and automatic goes to Space Miniaturization and Space Weapons Spore  Weapons. Buy the Economic  Capital on your home world.
March  15th: My Track:  -658bc/1035tp Use Path Tech A Research Beam Weapon Theory and  automatic goes to Laser  Mark I (You need Laser Mark I!) and Laser Mark II.
March  22nd: My Track:  (I’m in the red -511) -66bc/1035tp Use Path Tech A Research Spore Weapons.  Your constructor may be upgraded by now. It will be out of range, but  just click on the closest spot within its maximum range and it will move into clear space. Try to pick a spot within in  its range so that the direction will move it into clear space and not  into another asteroid or sun or planet. Build any type of star base  there in that clear space. Go to your Ship Yard and one engine and one  Beam weapon, Beam Frigates this  will be the Third of four ships (Data is below).
 
             Mercury Class Frigate, Beam                                                                            Beam                                        Shield
 
| % | Used/S | FFB-Small | H | L | # | Engines  +1  Spd | S | S | # | Weapons - 100% | S | D | # | Defense - 0% | S | D | 
| 10 | 26/26 | FFB-Md-Alta  Def-Bc - | 8 | 3 | 1 | Impulse Drive | 15 | 3 | 1 | Laser Mark I | 11 | 1 | 0 | None | 0 | 0 | 
| 10 | 24/26 | FFB-Md-Alta  Def-Bd | 8 | 3 | 1 | Impulse Drive | 15 | 3 | 1 | Laser Mark II | 9 | 1 | 0 | None | 0 | 0 | 
| 10 | 24/26 | FFB-Me-Alta  Def-Bc | 8 | 3 | 1 | Impulse Drive II | 13 | 3 | 1 | Laser Mark I | 11 | 1 | 0 | None | 0 | 0 | 
| 10 | 22/26 | FFB-Me-Alta  Def-Bd | 8 | 3 | 1 | Impulse Drive II | 13 | 3 | 1 | Laser Mark II | 9 | 1 | 0 | None | 0 | 0 | 
 
           Modules                                     Modules                                    Modules
 
| # | Life Support | S | Pc | # | Sensors | S | R | # | Cargo | S | E | 
| 0 | None | 0 | 0.9 | 0 | None | 0 | 2 | 0 | None | 0 | N | 
 
 
 
April 1st Save: My Track: (I am  in the red-575) -64bc/1035tp Use Path Tech A Research Xeno Entertainment and automatic goes to Xeno  Business and Xeno Business. or whatever  you want. If you haven’t already, move your constructor and build a  star base. Your scouts should now be next to the enemy home world. Go to  your Ship Yard and build a no engine Spore Frigate this will be the Fourth of four ships (Data is below), I use the scout  ship to make it and save it for the next game and that is the last time  you ever have to make a ship for the ZYW games. Now upgrade one to a ship with one (Impulse) engine and one  laser (Laser Mark I) I use FFB-Md-Alta Def-Bc the most and upgrade the other to a ship with nothing but a Spore module. These ships  will be done next week if you are close to the star base you just built.  Now you are ready to win this game!
 
GmOOnii
--------------------------------------------------
From :  Maiden666
Sent: 3/26/2010 8:51:32 AM
Using your xml-text I was able to reproduce this. I don't know yet  what caused this. After just overflowing your ARC I think the only real  difference are the AiPersonality- and Resources-tags. I will search  again today after work is over.
One thing: The AiAbilities tag is ony 50. Financial Resources is onyl  100.
In a suicidal game, they are, at least, 85 and 170. The game changes  these values automatically, and if you change them to something more low  - then the game won't be a suicidal anymore. So question to you: Did  you submit any game with that setup - and  does the MV show suicidal?
GmOOnii, I know the GalCiv2 site is pretty much a nuissance, but you  can mabye write on a spreadsheet and simply comp and paste that once  you're finished writing, so you don't have to do it all over again.
However, wheneveer this happens to me I simply use the "Forward"  button on my browser and then my writing does re-appear again.
About the SwindleZYW: It is just a ZYW, such a game takes 30-60mins,  it's really a fast game. You only need two type of ships - empty Cargo  Hulls and empty Tiny Hulls. The Cargo Hulls you upgrade late in the game  to max defense so you can swindle, and the other Tiny Hulls you upgrade  to Tiny Constructors (once you got Enhanced Miniaturization) so you can  built some EconSB's in your system - which will increase your  research-production output.
But this is explained in the walkthrough, too.
 
So far so good, I say bye and leave for work
Maiden666
 
 
--------------------------------------------------
From : GmOOnii
Sent:  3/26/2010 12:53:09 PM
Maiden666
No, I didn't change AiPersonality- and Resources-tags. Yes, I did  submit all my games with that setup and I check my characters, MV does  show suicidal but Saint Mina should be suicidal on her medal, instead it  shows Obscene.  Here's what I will do, I will start over and make new  ARC's.
I played (Draco) three more games with 3 planets and added Thalan and  Korath. I hit 109,000 with 2 P-Labs. In my games, things have changed,  Thalans are giving me more money now, for example I got 590 for Star   Democracy and they had over 6 scouts and they still have around  19,000bc. Now I am getting around 4,000bc to 5,000bc from them. I had  two games that my Constructor Ship got stuck in asteroids for two turns  and my score drop to 92,000bc in both games but Draco should be in the  Top 25 again.
You will have drop a comment in my empire thread about a blind date  and some seals that JackIV took from Draco.  I am just having fun with  my war with the Fish Heads. The outer systems (SeeA) are about to  fall and then it's to the 4 Inner Systems (BeeA) 
Here the last page 6 of 6: It's already out dated because of the your  ideas and tactics. What do you think of it so far?
 
             Jupiter Class Frigate, Spore-Killer
 
| % | Used/S | FFB-Small | H | L | # | Engines  +1  Spd | S | S | # | Weapons - % | S | D | # | Defense - % | S | D | 
| 0 | 25/26 | FFSK-J-Alta  Spo-B - | 8 | 3 | 0 | None |   | 1 | 0 | None | 0 | 0 | 0 | None | 0 | 0 | 
 
 
           Modules                                     Modules                                    Modules
 
| # | Life Support | S | Pc | # | Sensors | S | R | # | Cargo | S | E | 
| 0 | None | 0 | 0.9 | 0 | None | 0 | 2 | 1 | Spore Module | 20 | K | 
 
 
April 8th: My Track: (I am in the red-875) -79bc/859tp Use your  fighter to take out any ships in orbit on the enemy home world and  hopeful Lord Kona has only three ships( he had 4 Colony ships so I  choose my best Frigate FFB-Me-Alta Def Bd.) Use your Spore Ship to Spore  them! Check Mate! Game over. My score for this game was 92,750 which is  good for me. Click yes to submit the game to Metaverse.
End of  Third Phase: Repeat  and Rinse again! After Thoughts
You  got only a small taste of 7 different ships (I add three more Beam  Frigates) of three types of in this game. In my longer games I have  hundreds of ships.  Will I hope this help you  scores.
Diplomacy:  If you do happen (It has never happened Yet) to encounter a minor civ,  trade for all their techs and money. This will give you a nice cash  boost with which you can expand your research production. Cash anomalies  (100bc, 250bc, 1000bc) can be very important for this too. In my best  games (over 110k) I had at least one decent cash anomaly.
Any  game completed before April 8th will trip a cheat flag and  not count for Metaverse scoring, so you shouldn’t finish any sooner.
“Overall,  the most important idea behind this strategy is to maximize your tech  score, and Spore the enemy before they have a chance to do anything.  Have fun!” Words from KzintiPatriarch
Credits
v1.00  First Write Up By KzintiPatriarch on unknown Date, 2007 maybe???
v2.00  Modified and Second Write Up By GmOOnii on February 14, 2010.
v2.10  Modified By GmOOnii on March 17, 2010. More updates will come.
Notes:  Only give this write up to Adepta Sororitas Members, please.
 
 
--------------------------------------------------
From :  Maiden666
Sent: 3/26/2010 2:59:08 PM
Allright, well I fully knew that this is mostly based on KP's effort.  In the meanwhile, KP updated his ZYW strategy in some fields mostly  because of ideas from my side. Not saying now his skills are better or  worse than mine, but he did design a pretty fast game (which he used to  submit +1500 games for his empire) that did skip all unnecessary  micromanagement.
On the other hand I do like micromanagement very well, and always try  to quench the last drop of score out of a game. And there's some  difference thus in our playstyle. If you want I canintroduce you to some  of these ideas, some have been presented already in the Swindle ZYW  writeup.
Basically, I only trade for 1 Scout and 1 Minor from each race on 1st  March. I will upgrade the Scout to a Constructor - it takes 3-4 weeks,  thus, on 1st April I have a Constructor ready at the enemy homeworld  which will be turned into a starbase.
I will also move out that Miner out of the asteroid field - if I can  I'll move it towards the enemy planet. If this is not possible I'll  leave it simply resting besides that asteroid field (not in it!).
Once the base is built on 1st April I upgrade the Minor to a ship  that has 1 Laser, 1 SporeModule and as many engines as does fit. I can  do this because I usually research the engines branch of the techtree  sometimes in the game - because I need the speed bonuses and engines for  the "NotSoFarAway"-missiobuy an, as well as the SurveyShip can use that  passive +1 speed bonus from ImpulseDrive.
Usually my SporeShip then has 4 points to move and can destroy all  enemy orbiting ships and still invade the HW. But most likely, I'll  upgrade a Scout to an Constructor that only takes 3 weeks for the  upgrade - that is, the base will be built on 22nd March. Hence the  Sporeship can attack on 1st April - and if not all orbiting ships are  cleared it can re-attack on April 8th, finishing the rest off. In this  szenario however, it is utmost important NOT to trade any weapons to the  AI - because if they rushbuy an armed Fighter you won't be able to end  the game. Well, at least not with the #1 AI - because with the others,  you could re-contact them ASAP, make peace, buy that Fighter, and spore.  But it doesn't work with the first AI because of the 4 months delay  when declaring war.
 
Also, I usually don't play a map where i need to send that ship on a  "NotSoFarAway"Mission. I abandon these maps. I will always trade for any  ScoutShip, then check which one gets upgraded in time - and destroy all  the others. You get money for this.
My own Miner I turn into a ColonyShip, to colonize "New Iconia". Did  you have any ColonizationEvents already there? You need to colonize "New  Iconia" AFTER "New Iconia V" has been colonized.
Endly, I'll buy another Big Colony Ship (when all 3 planets are very  near to each other) and ferry population around, so that there are 2700b  people on all 3 planets. I'll have to built a +10 Moral structure on  New Iconia V then, so that Moral is 20% or above. You'll get 30% more  money from taxes out of this - and you don't have to built the "Economic  Capital" instead I built Research Coordination Center.
 
So far so good. I also have thosr rich Thalans in my game. Don't know  yet what that caused but I hope I'll find out soon.
 
 
-----------------------------------------
 
Maiden666
Ok, If you want you can canintroduce some of these ideas to me. Love  copy and paste.
The NotSoFarAway mission was to make sure that it didn't take 168  weeks for miners to update to constructors and extends my range if I  come across 3 P-labs on my homeworld. If the my opponents are close  enough, I don't need NotSoFarAway mission so I make colony ship to ferry  people.
Yes, I did get a ColonizationEvent but I dont think I got credit for  it because it was evil and it didn't change my very good alignment, it  was +24% to research for sucking his brains for infomation. Next I will  check my data screen and see there too.
Thank you about me teasing.
Here is what Kp gave to work with, it has alot loop holes in it. I  was confused about the first yellow techs and double research some  techs. Can you check it out and see how well I decoded it?
Anyway, here is some help for you and your empire,  some information on doing Zero Year Wins:
Advanced Race Customization (ARC) – in the  raceconfig.xml file there are a few things you can modify while still  being Metaverse legal.  The two important things to change for the ZYW  strategy are the homestar and super ability fields.  You can use Wordpad  or Notepad to edit the file.
 
ARC setup:     Altarians
                        homestar: Iconis
                        super ability: super  annihilator (value = 10)
 
You also want to use ARC for the enemy civ changing  the homestar to Thalis as well, so that they only have one planet.  Put  all their ability points into trade routes and trading.  This should  make them build lots of scouts and tradeships, which are harmless to  you.
 
Galaxy setup:  Gigantic, rare everything except  anomalies which are abundant, one opponent, 8 minor races, tech-trading  on, blind exploration off, super-abilities enabled.
 
Race setup:    economy – 4 pts (+30%)
                        research – 4 pts (+20%)
                        morale – 2 pts (+15%)
                        technologist party
 
Set relations with the enemy to anything other than  “unknown”, and make sure they appear in the first picture on the screen  where you choose your enemies.  This will allow you to speak to them on  March 1st without actually finding them with a ship.
 
To get a good ZYW score you need research bonus  tiles.  I wait until I get at least 1 Precursor library.  To get an  extraordinary score, you will need at least 2 Precursor libraries.  My  best scores were from games where I had 3 libraries.  You will also need  to CTRL-N until your home system and the enemy’s are in close proximity  to each other.
The way to measure if can stay above -500bc until you  need to, is just take the amount/turn that you are losing, and multiply  it by the number of turns you need to keep producing research.  This  will tell you if you have built too many labs and are losing too much  money.
 
 
Jan 1st:  Set production slider to 100% and  tax slider to 69% taxes.  Set secondary sliders to 100% research and 0%  military and social.  You’ll be rush-buying everything, so only  research production is needed.  Always use the longest-term lease.  Research Xeno  Research.  Rush-buy a lab on your best research bonus tile.  Colonize  the secondary.   Destroy your space miner as it has no use and costs bcs  to maintain.  If there is another planetary system very close to yours,  start moving your flagship towards it to look for a minor civ.  If  there are no other systems nearby just put it on auto-survey, but keep  watch on it so that it doesn’t enter any wormholes, because on this size  map it will likely end up way out of its operational range.
 
Jan 8th: Rush-buy labs on bonus tiles.  For  this strategy it’s almost always a waste of money to buy a lab that  isn’t on a bonus tile.  Research Advanced Computing and first  Miniaturization tech.
 
Jan 15th: Rush-buy the Tech Capital.  The  strategy diverges here based upon your research tiles.   Path A:  If you  only had one Precursor library, you will want to research Research  Centers.  Path B:  If you had multiple libraries, research Planetary  Improvements.
 
Jan 22nd: Rush-buy more labs if you can  afford the research cost each turn, or upgrade ones you already have.   To determine how far to take this, take a look at how much you are  losing per turn, and calculate if you have enough to stay afloat (and  keep producing research) through the turn of Feb 22nd.  Cut  it as close as you can to maximize your research score.  Path A:  Research Planetary Improvements.  Path B: Research the first three  “yellow” techs.
 
Feb 1st: You might continue with lab  building & upgrading, keeping in mind your cashflow, as noted  above.  Path A:  Research Diplomatic Relations, Advanced Diplomacy, and  Expert Diplomacy.  Path B: Research the first three yellow techs.
 
Feb 8th: You are almost always done with  lab-building/upgrading at this point, although with cash anomalies you  can take it further.  Path A: Research Trade, Advanced Trade, &  Master Trade.  Path B: Research Diplomatic Relations, Advanced  Diplomacy, and Expert Diplomacy. 
 
Feb 15th: Path A: Research Interstellar  Republic & Star Democracy.  Switch government to Star Democracy and  lower taxes so that your morale is at least in the mid-50s.  Path B:  Research Trade, Advanced Trade, & Master Trade.
 
Feb 22nd:  As noted above, this is the last  turn you need to stay above -500bc with the money you started with.   Path A: Research Xeno Entertainment, Xeno Business, & Cultural  Domination.  Path B: Research Interstellar Republic & Star  Democracy.  Switch government to Star Democracy and lower taxes so that  your morale is at least in the mid-50s.
 
March 1st: Contact the enemy AI and trade  for their space miner and at least two scouts, using your tech.  Master  Trade and Star Democracy are particularly valuable, so you might get all  three in one shot.  Once you have the three ships trade all your techs  away, one tech at a time,  for cash.  You get more value out of selling individual techs.  Sell in  order of the most expensive techs to the least, because you will get  more money this way.  The AI seems to develop “trade-weariness”  gradually, and will give less relative value for each subsequent tech,  so do the expensive ones first for optimal amounts of cash.  Your  Research Treaty is particularly valuable, so trade that away early on.   Upgrade your new space miner at the enemy homeworld to a cargo hull with  nothing but a constructor module, using the longest term lease.  This  should take 3 or 4 turns depending on how far away your homeworld is.   Set your two newly acquired scouts to move towards the enemy homeworld.   Research the first three engine techs.  Look at your cashflow and maybe  build/upgrade more labs, depending on if can stay solvent through March  22nd, which is the last turn you will need to produce any  research.  As before, cut it as close as possible to maximize tech  score.
 
March 8th: Research Galactic Warfare, Space  Militarization, and Space Weapons.
 
March 15th: Research beam weapons at least  up to laser 1.
 
March 22nd: Research Spore.  Your  constructor may be upgraded by now.  It will be out of range, but just  click on the closest spot within its maximum range and it will move into  clear space.  Try to pick a spot within in its range so that the  direction will move it into clear space and not into another asteroid.   Build a starbase, it doesn’t matter what kind.
 
April 1st:   If you havent already, move  your constructor and build a starbase.  Your scouts should now be next  to the enemy homeworld.  Upgrade one to a ship with one Impulse engine  and one laser.  Upgrade the other to a ship with nothing but a Spore  module.  Path A: Research Extreme Entertainment.  Path B: Research Xeno  Entertainment, Xeno Business, & Cultural Domination.  Adjust taxes  to keep your morale in the mid-50s.  Buy the economic capital on your  homeworld.
 
April 8th:  Use your fighter to take out  any ships in orbit on the enemy homeworld.  Spore them!  Game over.
 
Diplomacy:  If you do happen to encounter a minor civ,  trade for all their techs and money.  This will give you a nice cash  boost with which you can expand your research production.  Cash  anomalies can be very important for this too.  In my best games (over  110k) I had at least one decent cash anomaly.
 
Any game completed before April 8th will  trip a cheat flag and not count for Metaverse scoring, so you shouldn’t  finish any sooner.
 
Overall, the most important idea behind this strategy  is to maximize your tech score, and Spore the enemy before they have a  chance to do anything.
Have fun!                                   KzintiPatriarch
 
thank you for your help.
Gmoonii