I decided to take up on the offer about emailing GPG at crackedout@gaspowered.com about Chris Taylor saying he wanted to move his company towards the Steam platform. I don't want Kings and Castles to be a Steam only game, so I decided to email about it. And I got responses.
I know its early in the development process, but Chris Taylor mentioning  in the Best Buy chat he wants to go all Steam concerns me. I don't  think a Steam monopoly on a game is a good idea. Didn't GPG help put  together the Gamer Bills of Rights? 
http://www.edge-online.com/blogs/the-gamers-bill-rights I love GPG games, but I don't have the same love for Steam's  requirements.
 
Well, the  choice to use Steam is a publisher decision, but now that we’ve been working with the guys over there, I think it’s an awesome service.  Having said that, we’ll continue to evaluate GFWL and other services, and as you know, Demigod  uses Impulse.  So, we’re pretty good about spreading the love… don’t you think?
 
Thanks,
Chris
 
You make a decent point about spreading the love. Despite the bumpy  start, I got a lot of love out of Demigod and I really like the Stardock  people. The polish on the game, the visuals, especially the audio was  just all awesome. While I acknowledge Steam's advantages, as a consumer  who honestly pays for the game, the whole "internet required"  stipulation is a turn off. Piracy sucks in the business, but even Valve  games are cracked. If Steam, like Impulse, was only required to be on  when there are updates, then I would be fine. I didn't think I was going  to get SupCom 2 because of the Steam requirement, but the more awesome  it looked as more trailers came out these pass few weeks, and the Adam  Sessler independent studio session at DICE makes me want to support GPG.
 
Looking forward to Supreme Commander 2 next week and Kings and  Castles way down the line. I agree with your strategy about letting the  public know about the development process early on. I think its great!
Thanks for  understanding.  One day we’ll hopefully have a really good solution, but right now… we’re just getting through the transition so that we can one day live without piracy, and  also deliver the best experience to our paying customers. J
 
Thanks,
Chris