I’m doing a session on what’s involved in making independent PC games that are both fun to make and profitable to produce.
Here' are the details for those of you who plan to attend the Game Developer’s Conference:
Stardock On The PC Hardcore Scene As Indie
Speaker: Brad Wardell (President/CEO, Stardock)
Date/Time: Monday (March 23, 2009) 4:15pm — 5:00pm
Location (room): Room 131, North Hall
Track: Independent Games Summit
Format: 45-minute Lecture
Experience Level: All
Session Description
Stardock's Brad Wardell is the founder of an independent game developer and publisher with such titles as GALACTIC CIVILIZATIONS II, SINS OF A SOLAR EMPIRE, DEMIGOD, and ELEMENTAL. Through its choice of game projects combined with its digital distribution platform, Impulse, Stardock has been able to tap into the core PC game player, a group that has been often ignored in recent years, with the ability to create games they want and deliver those games to them. Wardell will discuss the strategy Stardock uses to design such games as well as how they deliver these games to the target audience through both retail and digital channels.
If you know someone who is going who might be interested, tweet this.
Hope to see you there.