Quoting Skinny-Y, reply 4In real life UN Peacekeepers are weak and inconsequential. The game should reflect this. Also the presence of the Peacekeepers should drain your tax income by 10%.
The game reflects an ideal where they are not weak and inconsequential.
Just because they are in real life doesn't mean they're supposed to be.
But the game also reflects an ideal where I am supposed to invade Torian planets and exterminate billions of them in their hot springs -- all the time maintaining Good alignment. Real-life UN Peacekeepers would not interfere with this noble objective.
In order to be a game it must provide a challenge, but there is already the Pirates and Dread Lords mega events, so why not make the Peacekeepers do something different, like produce thousands of 1/1 fighters that clog all movement around the screen until you blow them up, but if you attack one of them your diplomatic relations are permanently damaged.
Also, somebody needs to *pay* for the Peacekeepers. Every civ should have to contribute money to support them. In fact, the United Planets membership should cost money. Membership fees should be equal to the square root of your percentage economic income vs. galaxy income. For example, if my civ produces 30% of the combined income of all civs, then I should pay 55% of the support fees for the United Planets.
