@EF
That's where you're wrong.
Never believe you can predict me, EF.
I'm still tackling this on a per-planet basis because the math is much, much simpler there and there are far less variables.
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Based on some of your other posts, you play consistently or frequently at or above Masochistic.
Look into the numerous posts that I and others have made regarding the hidden bonus that the human player gets to research at levels beyond Tough, when a research bonus is present.
As it does not matter whether you have selected this bonus at the race customization screen, have it through being in power via government, have built trade goods (Nano Recorders, Hyper Computers), or have it via techs (Planetary Improvements) or simply mining starbases (+39 per maxed out one in DA, more or less in TA), all of this is relevant.
On Suicidal, which you say you play, this value is a 2.64 (not counting the rings that a planet may have-that messes up my calculations somewhat and I'm unsure why), which means that for every point of bonus you have in research, you actually get 2.64 points of bonus for it. A maxed out DA mining starbase would give you +120 (.96 but it's truncated) research bonus, rather than the 39 it would normally give.
This would be how you would be seeing more than the actual research output of a given planet (labs * racial, trade goods, mining bonuses * research funding * funding).
Do note that this happens regardless of your income; it is a phenomenon that is present on turn 1.
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Clearly, you have either not done what I suggested in my previous post, or have only done so on a difficulty higher than Tough (given the minimal effect it has up to this point, probably Maso or higher), and failed to take the above into account.
It's worth noting that I myself have done this literally hundreds of times when testing out other game mechanics and I have never, ever noticed a difference in research output, or production output, that was attributable solely to how much more money I was making, in DL, DA, or TA, regardless of whether this was a 100-->200BC/wk difference or a 100-->10,000BC/wk difference.
and I will see that I am indeed generating hundreds of research points per turn on planets which do not have any labs built on them.
I'll tackle this, and then I'm done.
I'm actually unsure if you're saying that you're generating hundreds of research points per turn, civ-wide, or if you're saying that you're generating hundreds of research per turn per planet. There is obviously a very large difference here. Suffice it to say the former should actually be much larger, while the latter should be somewhat, but not extremely, smaller. See the math below, if you'd be so kind as to read it.
Initial colony in DA is 10 research (I believe you're still on DA). Average mining resources on a gigantic galaxy tends to be about 5 or 6 of each type in most cases-sometimes less, sometimes more. I'm going to assume you have Nano Recorders from Sensors III but I'm not positive if you have Hyper Computers from Aereon Missile Defense. I'll do one with everything you can/should get, and one without the things you may not have.
With: 20% customization + 20% political party + 10% planetary improvements + 10% nano recorders + 20% hyper computers + 25% planetary bonus in the form of a research coordination center + 234% from 6 maxed out mining bases. Total is +314%. Multiply by 2.64 (suicidal bonus) and we get 828.96, or +828% truncated. 10 * 1.25 = 12 truncated, 12 * 9.28 (+828%) = 111.36 (111 truncated) with no labs.
Without: 10% planetary improvements + 10% nano recorders + 195% from 5 maxed out mining bases. Total is +215%. Multiply by 2.64 (suicidal bonus) and we get 567.6, or +567% truncated. 10 * 1.25 = 12 truncated, 12 * 6.67 (+567%) = 80.04 (80 when truncated), again with no labs.
If you have managed to pick up a bit from anomalies (I believe there are a few that add some), colonizing choices (one to four choices here), and have up to 10 research mining bases, you could be looking at the following:
20% customization + 20% political party + 25% Altarians ARC'd + 10% planetary improvements + 10% nano recorders + 20% hyper computers + 25% planetary bonus from research coordination center + 390% from 10 maxed out mining bases + at least 15 to as much as 30+ from anomalies and colonization events = 500-515%, which gives us +1320% to +1359.6% (which I will consider to be +1360% and hope I won't be murdered for
). This leads to us having 10 * 1.25 --> 12 * 14.2 or 12 * 14.6 which gives us 170.4 (170 truncated) to 175.2 (175 truncated) research, again with no labs.
Your "hundreds of research points per turn" on "planets which do not have any labs" is questionable, but not entirely out of the realm of possibility, given the above numbers. With sufficient mining bases, and anomaly/colonization event gains, one could even see up to 300+ research points from a single planet with no labs on it, at Suicidal, but much more than that is unlikely to happen even on a gigantic map. I have actually ignored colonization events that enhance a given planet's research production, but they are so small on this scale (generally sub-40, so less than another mining base) that it does not significantly skew the results. In addition, this is about planets in general, so an outlier will not prove your argument.
If you wish me to believe that you are correct, then you must provide screenshots. It is that simple. My experiences tell me otherwise, and are in line with the wiki (note: the wiki is essentially player-controlled), as noted and referenced below, whereas yours are not.
Your being wrong has no effect on my games, and if you manage to play your games with that mindset, it is only because the economy truly does matter, just not in the sense that you think it does.
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On to someone I might actually be able to help to understand the game better:
CaptainYar, more money is always a good thing. But if you have 100 RP, the maximum you can spend on it (without accounting for racial bonuses of all kinds, hidden difficulty bonuses, and rings) is 100BC a turn. Having a larger income will not, as EF is convinced, change this in any way, shape, or form. But of course you get more out of it if you do in fact spend 100BC on it (100% funding, 100% research) than if you spent 30BC on it.
From https://www.galciv.wikia.com/wiki/Research
In the Dark Avatar expansion pack, research works as follows:
- Research buildings and two types of colony buildings give base research. Bonus tiles just add their stated bonus to the base research of the building on that tile.
- Technological Capital, the Omega Research Center and Research Coordination Center add their stated percent of research to base research.
- The player pays the full amount of base research.
- Colonization event that enhances research, production-enhancing modules on starbases, mining research resources, initial race abilities, two trade goods, (in DL) rings around planet and Planetary Improvements technology add their stated percentage of bonus research to base research. Player pays only half of that bonus. The payment is subtracted from the treasury and is not visible on planet mgmt. screen.
- Research output on planets with Extreme environments is NOT penalized.