PQ 26 unlikely to be a home planet.The environment is so
friendly there are few extinctions and less need for intelligence to
survive. Hence, intelligent, sentient lifeforms are less likely to
develop and/or survive.
I disagree...
They might as well redesign the planets screen to show us much less tiles on surfaces since the extra "emptiness void of lost potentials" locks up our intelligence to an *access denied* loop hole so big i'd rather slap all of my buildings side-by side cross-wording my way to the bottom and the last square on such a small grid as a sufficating 9x5 but with all & each tiles available to me even if un-terraformed.
You can delay High PQs advantages through design rules (and, as a relative concept - their exact opposites) but not a mind focusing on ONE simple intelligent strategic development worth thinking for.
Not far off, why i simply hate the pseudo enhancement potential call lines in the planetdescriptions.xml files, btw or even, why X-HomeWorlds are beyond what a randomize function can enforce to me.
Even so, the rarety of any given factors doesn't make a game less likely to fulfil its main goal - challenging context but instead simply refines it within a proposed limit. Then, so be it. Nothing stops me from PQ digging a few tiles more though from AIs property if that's what it takes.
Thus, a 12x6 grid of tiles seem comfortable to look at if half-filled but certainly doesn't represent Oceanic expansion, Underground tunnels or Atmospheric locations.