As far as features, Galciv has barely delivered. Some improvements happened, but entire pieces of the puzzle were ignored (tactical combat, more specific diplomacy options, etc).
Oh I can totally see why they didn't implement very complex ground invasion battles, that's not the issue. The issue is messing with something that worked fine, and not improving it, but making it worse. Without even giving people the option of retaining the old, even though it doesn't affect gameplay. Bleh.The only game like this that I know of that implemented ground battles, (wait was it Imperium Galactica or Pax Imperia? whatever.. Imperium I think..) Ah let's just say they were a miserable failure and drudgery to play through.
The old invasion screens more fun? Yeah, that's one way to put it. It's definitely better than removing almost all animation and representation of military units, replacing it with stupid dumbass blinking flags and a barely changing movie animation, and then having the damn nerve to call that an ENHANCEMENT. I could have come up with something better than flashing flags working part time while in high school!
Dude, do you like anything at all with GalCiv? It really seems that GalCivII has failed for you in every area (atleast the ones I've seen you post in) MOO2 was awesome, but come on, we both know it was easy as hell and a huge reason was because of the tactical combat, the human (with half a brain) would obliterate bigger and better fleets by these means. And, MOO3 killed your favorite game-series, not GalCiv.
GalCiv is its own game and has some problems but nothing like MOO3.
As far as features, Galciv has barely delivered. Some improvements happened, but entire pieces of the puzzle were ignored (tactical combat, more specific diplomacy options, etc).
Always with the comparisons to MOO2, so how good was diplomacy in MOO2?
What areas was MOO2 better than GC2? Besides the tactical combat which I grant you would be nice (okay,okay, UNFREAKINGBELIEVABLY nice) , but ONLY if the AI ban be made to do battle well tactically as well.
If a competitor decides to bring back MOO and directly compete with Galciv, and the Galciv designers have the same "our way only, ignore the customer's wishes" attitude, a new Orion would probably blow this series out of...space.
What? GC2 listens to its customers, but they can't please every customer, or specifically you. You want MOO2 combat, MOO2 Diplomacy, MOO2 invasion battles, but you must not like the MOO2 interface, economy, planet imrovements, AIs, customizable AIs, tech TREE
S, Editors, customizable races... otherwise you would be playing MOO2 instead of blasting GalCivII for not being MOO4.