The High Resolution Graphics Mod V2.0 for Twilight of the Arnor

Available Now!

By on June 29, 2008 6:10:12 PM from Stardock Forums Stardock Forums

LogicSequence

Join Date 03/2003
+6

I am very pleased to announce that the High Resolution Graphics Mod V2.0 for Twilight of the Arnor (download) has finally arrived!  Yes, the long wait is finally over!  HRGM2 is the sequel to one of the most popular mods for Galactic Civilizations II: Dark Avatar ever made!  HRGM2 is designed to outshine and outperform HRGM 1.2 in every way.  The basic premise of HRGM2 is the same as that of it's predicessor, to enrich and enhance the graphical experience of Galactic Civilizations with richly detailed high resolution graphics and textures, styled in the same visual theme as the game itself.  HRGM2 does this like never before!

Sample Screenshots:

With over 230 graphics and texture files, almost double the amount in the previous version, and several new and exciting features, HRGM2 is set to be a worthy successor to HRGM, and to become one of the most popular mods for Twilight of the Arnor!  Almost 6 months in the making, HRGM2 is one of the most stunning graphical enhancements made for Twilight of the Arnor.  You won't see unpolished edges, loud obnoxious graphics, or textures that seem like they were made for something else.  HRGM2 was designed specifically to fit the visual theme of the game, by someone who actually worked on the game!  Yours Truly.

Having designed most of the planetary textures for Twilight of the Arnor, i was in a unique position to create a graphical mod that would bring you high resolution versions of the textures made for the game, as well as all-new content not available in Twilight of the Arnor!  When i tell you this mod is loaded with eye candy, it's no exaggeration. 

The High Resolution Graphics Mod V2.0 for Twilight of the Arnor does the following:
> Enhances the textures for all the races' homeworlds.
> Adds new high resolution textures for secondary habitable planets in home star systems.
> Adds new and completely unique high resolution textures to all of the planets in home star systems.
> Replaces all Class 0 planet textures with high resolution versions, and adds over 100% more Class 0 planet textures!
> Replaces planetary ring and moon textures with new and original high resolution versions.
> Replaces planetary cloud textures with new and original high resolution versions.
> Replaces all nebula backgrounds with brand new, original high-res versions.
> Enhances the animated and static star graphics.
> Adds colored star light from different colored stars.
> Replaces various menu backgrounds in the game with easier-to-read versions.
> Changes the default UI and race color settings for each race to make them more distinguishable on the mini-map.
> Replaces the default Twilight planet textures with their high resolution versions.
> Adds many new and original planet textures only available in this mod.
> Nearly DOUBLE the amount of textures from HRGM v1.2!
> Textures optimized to take up the least amount of memory possible!

Now, enough with the introduction, what are you waiting for?  Go and download!


EXTRA SCREENSHOTS:

View the entire gallery here.


FAQ:

Q: How do I install the mod?

A: Follow the download links to the Download section of I-Mod Productions, where the mod is hosted. Download the file. Unzip the contents to your desktop or a temporary directory. Double-click the unzipped HRGMod2.0_Setup.exe file and follow the on-screen instructions.

Q: Is HRGM2 metaverse compatible?

A: YES! There is an option in the installer to choose a metaverse-compatible version of the mod. PLEASE NOTE: Due to the nature of the mod, if you choose the metaverse compatible version, YOU WILL NOT be receiving the FULL mod, but only the parts of the mod that will work with metaverse! To install the full mod and enjoy the best experience possible, you should choose to install the full version.

Q: Can i install both the full version of the mod AND the metaverse-compatible version?

A: Yes.

Q: In the mod description, it says that you included new race color schemes, as in the UI color, ship colors, easier-to-read mini map colors, etc.. But i don't see any of that. What's wrong?

A: You will need to delete your race config files in ...\My Documents\My Games\GC2TwilightArnor in order to see these changes.

Q: The mod doesn't seem to be working right! What's wrong?

A: Try going to ...\My Documents\My Games\GC2TwilightArnor and deleting or renaming your prefs.ini file and see if that doesn't solve your problem.

Q: I don't have a high resolution monitor, so this mod is worthless to me right?

A: ABSOLUTELY NOT! The resolution of your monitor has nothing to do with the high resolution textures in this mod. You can use this mod with almost any monitor resolution.

Q: Won't this mod take up a lot of memory and slow down the game?

A: It will take up more memory than a default game yes, and it may even slow down the game on older computers. However it is a trade-off for better graphics. I have had no problems with games up to gigantic in size. However it is possible you may run into problems with immense galaxies in the late game.

 


LINKS:

DOWNLOAD

GALLERY

I-MOD FORUM THREAD

GALCIV II LIBRARY ENTRY


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June 29, 2008 6:13:36 PM from GalCiv II Forums GalCiv II Forums
DethAdder said:
Thank You LogicSequence. I enjoyed the one for DA even though I could only use it for smaller maps on my old rig. Still the slowdown was worth it and I look forward to trying out the new TA version .



(Thread had to be reposted, sorry)
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June 29, 2008 7:12:52 PM from GalCiv II Forums GalCiv II Forums
Logic,

THANK YOU!!!!!!!!!!!!!!!!!
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June 29, 2008 8:04:29 PM from Stardock Forums Stardock Forums

How bad is the slowdown usually?  Can it be turned on/off?

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June 29, 2008 8:14:40 PM from GalCiv II Forums GalCiv II Forums
How bad is the slowdown usually?  Can it be turned on/off?


Any mod can be turned on/off. If your computer isn't that old, you shouldn't notice much of anything different. If your computer is pretty old, you may notice it slow down a bit.

Don't let this stop you from trying out the mod! 90% of players won't notice any speed problems at all.
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June 29, 2008 9:46:52 PM from GalCiv II Forums GalCiv II Forums
Sorry, I didn't want to give the impression that the mod caused major slowdown for any current systems. I am running an Athlon XP3000, 1.5GB PC-2100 and a GeForce 6800. So it is purely my old machine that is the reason for the slowdown, I get it without the mod regularly on larger galaxies anyways.
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June 30, 2008 2:48:51 AM from GalCiv II Forums GalCiv II Forums
It may not slow down but it sure is using lotsa memory though, even when only swapped. I'd say that 95% of players shouldn't experience any difficulties - IF they can loadup the genuine TA main prog, they'd be able to lock up the extra graphics smoothly.

What i find strange though is that you(LS) are going the high enhancing ways while i actually converted all my XW-Planets to some lower-res_32k (or 64k from 16m) files (3 MBS worth saved to make room for the DA_Raws) and i can't really see any noticeable loss of quality unless zoomed to maximum - and even then, the pixels are "blurry" enough to compensate & showing through quite nicely under the regular clouds.

...You won't see unpolished edges, loud obnoxious graphics, or textures that seem like they were made for something else.


Anyone in particular, you're targeting with this comment? I don't feel called for by it at all, but it's one thing to compare your best work with something else and yet another to admit that maximized huge 2048x1024 would NOT be any more focused on a PC monitor if it were zoomed beyond what GC2 can mustard resolution wise. I beg to differ... 512x256, to me are (somehow) plenty enough - but, i do have a simple 16" SyncMaster 750s only to appreciate this game. And, a NVidia 6200GS_AGP also.

Surfaces though - we're talkin'. It matters much since the tiles & buildings must show up above that key layer. I had to change the all white Poor_7 for example. And, since the UV-spheres images are now used to deploy that one too... what should i do with the Thunderbirds-2, may i ask?

Then, another question if you don't mind... what if anything is actually responsible for the mix-match flaw of terrain type names & tiles recognition for Query tagging?

Right now, i'm trying to Raw up the whole set of 39 Homeworlds and it is extremely frustrating to still have to color-def-tresh some surfaces to show as they should and endure the Prairies as *false* Mountains & what else.

So i'll ask you - once more only. Can you help? With the principles of TerrainColorSchemes and Grey-Scale variations for both DA & TA?
Or bother someone enough at SD to fix the override calls that fails up the planets so bad, it doesn't matter anymore that they'd be splendid and BIGGER when silly tiles aren't named accordingly.

Great work, anyway.
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June 30, 2008 4:02:41 AM from GalCiv II Forums GalCiv II Forums
As i said, it will use more memory, this is a high res graphics mod Zyxpsilon. And, also, if you had read the post in it's entirety, your would have noticed that all the textures are optimized to take up the least amount of memory possible (not that matters much, because once the textures are converted to memory for use in the game, they're all 32 bit anyways ). And to clarify, many of the textures are 16K - 256 color.

If you don't see any use for the mod Zyxpsilon, don't download it, i'm not forcing it on you. Personally, for someone with a small monitor and low end graphics card, you may not see much benefit from the mod. But the point is, MANY MANY people will. And you don't have to have a high res monitor to see the difference. To be honest, if you're not seeing a difference in quality, then you're not looking very carefully.

Now, please... stop being paranoid and thinking i'm talking about you. This is my mod's release thread, do you really think i spent the afternoon writing it to get in a jab at you? No.

And finally. Lets see, you're trolling my mod's thread on the day of it's release, and attacking the very usefulness of the mod in the first place, and THEN you expect me to help you and answer your questions??? How about not.

Good luck, anyway.
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June 30, 2008 5:26:10 AM from GalCiv II Forums GalCiv II Forums
What exactly are the differences between the MV and the FULL version?
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June 30, 2008 5:36:38 AM from Stardock Forums Stardock Forums
What exactly are the differences between the MV and the FULL version?


Well, to make it metaverse compatible, no XML data can be changed.  So any planets defined in customplanets.xml by the mod won't be in the MV version.  Basically that's ever other planet in the races' home star systems.  All of the additional content (extra planet textures, more C0 textures, etc...) won't be in the MV version.  Only file replacements can be shown in MV mode, no file additions.  So all of the extra content is a no-no for MV.

Basically about half the mod is stripped.
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June 30, 2008 11:09:04 AM from GalCiv II Forums GalCiv II Forums
Screenshots look beautiful. will definitely give it a go when I have a computer that can handle it.
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June 30, 2008 11:38:34 AM from GalCiv II Forums GalCiv II Forums
Logic,

Just had to thank you once again after playing a night with your mod.

I have a Quad-Core 2.4 with a 8800 GT and 2 gigs of RAM and the mod adds a tremendous amount of beauty to the game. (I play everything ultra high, 1680x1050 res, high AA) The results are very noticeable from what I can see.

It takes the gameplay experience up a notch for me. The added clarity, detail, and breadth of art make it a must have for anyone with a decent computer.

In the installation instructions, thank you for included recommended video settings such as ambient light, etc. I was wondering if you had any recommendations for other settings such as the detail zoom level, which I have been playing around with forever.

Regards.
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June 30, 2008 1:11:30 PM from GalCiv II Forums GalCiv II Forums
Now, please... stop being paranoid and thinking i'm talking about you. This is my mod's release thread, do you really think i spent the afternoon writing it to get in a jab at you? No.

And finally. Lets see, you're trolling my mod's thread on the day of it's release, and attacking the very usefulness of the mod in the first place, and THEN you expect me to help you and answer your questions??? How about not.


Well, i think i deserved it! Sorry, for the confusion since i may have come across a bit too critical about a few things.

Btw, i wasn't really trolling your thread - i was (and asked many times before - read the other locations if you must, posts are still unanswered) after some kind of help with a few details about SD texturing principles and used the opportunity of the HR2.0 release to gain your attention at the Query_NameTags flaw. Where else could have i get you to read about my concerns?
Modding section?
How about the 'Custom Planets' thread where i suggested the extreme colonization framework for four more terraforming options?
DID you actually care enough about some of that to actually share your thoughts?
Nope.
And, that's what i get from it all.
We --all-- do our own stuff... and nobody should bash it up in these forums unless for a good reason.

And, far from being Paranoid, i believe YOU wrote that comment about other's work - cope with the consequences. Secondly, it's not the usefulness i was attacking (again, matter of perception) - it IS the bytes file count.

So, all is good & nice overhere. Life goes on.

It's now... back to serious & more important things; like, uploading X-Worlds 05-F with the newly (fragile but somehow balanced) added TerrainColorSchemes and much Lower-Res planets. Just the BAT moon is pretty slick stuff, my friend.

One thing to be said last though. Your mod ups the slant for us - we all must adhere to your standards - so thanks anyway.

Oh, and how about **YES!*.

See ya.
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June 30, 2008 5:12:12 PM from Stardock Forums Stardock Forums
  

Yay, it`s Monday,

Ok I`m just now D/L the .96 TA files and this Mod is compatable. Right?

Good.

Next, great to see this Mod, the DA version was Awsum.     

Next, is there a path to these files starting from Impulse?

Uh, other than Forums, Logics thread, Imods webpage?

Well I just finished Logic`s download so I`m off to install.

Thankx,

Prof.

  
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July 1, 2008 3:15:26 PM from Stardock Forums Stardock Forums
 
 
Yay, It`s Tuesday.

Well, I ran into the TA .96 bug yesterday, in the aftermath, I completely
uninstalled the full Gal Civ 2 games list, then reinstalled them thru Impulse.

I think the .96 ship fix patch works.

Now to the hard stuff, Logic`s HRGM2 setup looks for a Stardock Games/TotalGaming/Twilight path
to place his mod folder+files.

Well Impulse is putting the Gal Civ 2 games in a Stardock Games/GalCiv2 folder which
makes the mod hard to find when the game is run.

I broused over to the new Stardock Games/GalCiv2/Twilight/ folder to install HRGM2 and had noprob.
finding the mod in the game.

Thankx Logic,    

Prof.

  
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November 9, 2008 4:11:40 AM from GalCiv II Forums GalCiv II Forums

Awesome...simply awesome!

And to inlcude an MV version as well.....Karma for you my friend!

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November 9, 2008 5:22:53 AM from GalCiv II Forums GalCiv II Forums

hi logic, I wrote you an email with an important proposal also about MV compatibility, please reply when you get time.

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November 9, 2008 12:55:41 PM from Stardock Forums Stardock Forums

I have the game on impulse and tried installing the mod to stardock games/ gal2/ twilight/ mods but when i run the game and go to options i can still only see default. When i hit 'change' theres a grey box with no text that i can highlight but when i move the cursor out of the window to the 'done' button it deselects itself. Any ideas?

 

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November 9, 2008 1:35:19 PM from GalCiv II Forums GalCiv II Forums

On the mod selection screen try hitting the 'Default' button, restarting the game and trying again.

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November 9, 2008 4:16:34 PM from GalCiv II Forums GalCiv II Forums

Is it heavy on GPU or on memory. cause i have a pretty weak GPU, but with 512mb videoram. How fast will it be. Thanks.

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November 9, 2008 8:18:56 PM from Stardock Forums Stardock Forums

It all depends on a lot of parameters. First and foremost the available quantity of memory on video card, doesn't mean that it's a good video card.Not only a good amount is probably preferable, but the type of video card must also be a good one.

Now ... how good it needs to be I don't really now. What I know though is that even with a 8800GTS512 on an immense galaxy which have a lot of orbiting ships + this very mod and at 1280x1024 + 4xAA + all options turned to the max I tend to have very slight slowing downs.

What I mean is that it also depends on your specific map settings and video options

 

In the end, I will advice trying it out with cheats to create such an environment with a number of ships comparable to what you expect and see how it goes

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November 19, 2008 9:16:32 AM from Stardock Forums Stardock Forums

how will this mod get on with the 2.0 new game update.Have had crash error (being checked) but this mod sounds immense

Debug Message:  Version v2.0 Twilight of the Arnor last updated on: Tue Nov  4 17:11:55 2008
Debug Message:  Could not open reg key HKEY_LOCAL_MACHINE SOFTWARE\Stardock\ComponentManager\Drengin.net\GalCiv2UL
Debug Message:  Could not open reg key HKEY_LOCAL_MACHINE SOFTWARE\Stardock\ComponentManager\Drengin.net\GC2EU
Debug Message:  Could not query reg key HKEY_LOCAL_MACHINE SOFTWARE\Stardock\ComponentManager\Drengin.net value named Serial No
Debug Message:  Could not open reg key HKEY_LOCAL_MACHINE Software\Stardock\Drengin.net\GalCiv2UL
Debug Message:  Could not open reg key HKEY_LOCAL_MACHINE Software\Stardock\Drengin.net\GC2EU
Debug Message:  Checking DX Version.
Debug Message:  *********DXDiag info follows.*********
System Info
Time: 11/18/2008, 14:37:03
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: DOHERTY-BBDCED5
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
Languages: English (Regional Setting: English)
System Manufacturer: RS480_
System Model: AWRDACPI
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: AMD Athlon(tm) 64 Processor 3500+,  MMX,  3DNow, ~2.2GHz
Physical Memory: 2814MB RAM
Page File: 551MB used, 6325MB available
Windows Dir: C:\WINDOWS


Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: ATI Radeon HD 3800 Series
Manufacturer: ATI Technologies Inc.
Chip Type: ATI display adapter (0x9501)
DAC Type: Internal DAC(400MHz)
Key Device: Enum\PCI\VEN_1002&DEV_9501&SUBSYS_E630174B&REV_00
Display Memory: 512.0 MB
Current Display Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor Name: Plug and Play Monitor
Monitor Max Resolution: 1600,1200
Driver Name: ati2dvag.dll
Driver Version: 6.14.0010.6833
Driver Date: 7/4/2008 03:23:44
DirectX Acceleration Enabled: Yes
 


Sound info
Sound device 1:
Description: SB X-Fi Audio [DF00]
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_0005&SUBSYS_00311102&REV_00
Manufacturer ID: 1
Product ID: 100
Driver Name: ctaud2k.sys
Provider: Creative
Driver Version: 6.00.0001.1284
Driver Date: 7/15/2008 17:07:18
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0
 


Debug Message:  *********END dxdiag info.*********
Debug Message:  Entering WinMain
Debug Message:  ******* Starting Game Shell *******
Debug Message:  Could not open reg key HKEY_LOCAL_MACHINE Software\Stardock\Drengin.net\GalCiv2UL
Debug Message:  Could not open reg key HKEY_LOCAL_MACHINE Software\Stardock\Drengin.net\GC2EU
Debug Message:  Could not query reg key HKEY_LOCAL_MACHINE SOFTWARE\Stardock\Drengin.net\GalCiv2 value named Language
Debug Message:  Preparing to change display settings.
Debug Message:  Using hardware vertex processing
Debug Message:  Using multilsample setting: D3DMULTISAMPLE_NONE
Debug Message:  Attempting to create D3DDevice at resolution 1680 x 1050, Windowed: 1, Multisample: 0
Debug Message:  Game Resolution: 1680 x 1050
Debug Message:  Running in windowed mode.
Debug Message:  HAL (hw vp): ATI Radeon HD 3800 Series
Debug Message:  D3DPRESENT_INTERVAL_IMMEDIATE
Debug Message:  Refresh rate: 0
Debug Message:  Bit Depth: 32 bit.
Debug Message:  *********Checking D3DDevice Caps***********************
Debug Message:  A full-color cursor is supported in hardware at high resolution modes.
Debug Message:  Border size reported as 6 by 25
Debug Message:  RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
Debug Message:  Now windowed.
Debug Message:  Shell initialization complete
Debug Message:  GalCiv2 is activated.
Debug Message:  ***** Initializing Game *****
Debug Message:  Timer Frequency is 0 369e99
Debug Message:  Could not open reg key HKEY_LOCAL_MACHINE Software\Stardock\Drengin.net\GalCiv2UL
Debug Message:  Could not open reg key HKEY_LOCAL_MACHINE Software\Stardock\Drengin.net\GC2EU
Debug Message:  No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\./Data/ShipTemplates/\*.shipcfg
Debug Message:  No files found matching mask C:\Documents and Settings\John Doherty\My Documents\My Games\GC2TwilightArnor\ships\*.shipcfg
Debug Message:  No files found matching mask C:\Documents and Settings\John Doherty\My Documents\My Games\GC2TwilightArnor\shiptemplates\*.shipcfg
Debug Message:  Could not open reg key HKEY_LOCAL_MACHINE SOFTWARE\Stardock\ObjectDesktop\DesktopX
Debug Message:  Initializing sound card.
Debug Message:  initailizing bink
Debug Message:  No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar\Movies\techs\*.bik
Debug Message:  No files found matching mask Movies\techs\*.bik
Debug Message:  No files found matching mask Gfx\Tutorials\*.bik
Debug Message:  No files found matching mask C:\Documents and Settings\John Doherty\My Documents\My Games\GC2TwilightArnor\Gfx\Movies\*.bik
Debug Message:  No files found matching mask C:\Documents and Settings\John Doherty\My Documents\My Games\GC2TwilightArnor\sfx\*.wav
Debug Message:  No files found matching mask C:\Documents and Settings\John Doherty\My Documents\My Games\GC2TwilightArnor\Music\*.mp3
Debug Message:  No files found matching mask C:\Documents and Settings\John Doherty\My Documents\My Games\GC2TwilightArnor\Event Music\*.mp3
Debug Message:  Create setup screens.
Debug Message:  Clear galaxy settings.
Debug Message:  Clear influence.
Debug Message:  Clear up laws.
Debug Message:  Clear first time events.
Debug Message:  Clear wonders and trade goods.
Debug Message:  Clear sector mapper.
Debug Message:  Set mouse.
Debug Message:  Set update timer.
Debug Message:  No files found matching mask ./Data/*.xml
Debug Message:  Clear data definitions.
Debug Message:  Killing ship styles:
Debug Message:  No files found matching mask C:\Documents and Settings\John Doherty\My Documents\My Games\GC2TwilightArnor\ships\*.xml
Debug Message:  No files found matching mask C:\Documents and Settings\John Doherty\My Documents\My Games\GC2TwilightArnor\shiptemplates\*.xml
Debug Message:  No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2./Data/English/\ShipStyles\*.xml
Debug Message:  No files found matching mask C:\Documents and Settings\John Doherty\My Documents\My Games\GC2TwilightArnor\ShipStyles\*.xml
Debug Message:  No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar./Data/\FleetFormations\*.fleet
Debug Message:  No files found matching mask ./Data/\FleetFormations\*.fleet
Debug Message:  No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar\Gfx\Planets\C0*.png
Debug Message:  No files found matching mask Gfx\Planets\C0*.png
Debug Message:  No files found matching mask gfx/Terrain/1SideN*.png
Debug Message:  No files found matching mask gfx/Terrain/1SideE*.png
Debug Message:  No files found matching mask gfx/Terrain/1SideS*.png
Debug Message:  No files found matching mask gfx/Terrain/1SideW*.png
Debug Message:  No files found matching mask gfx/Terrain/2SideN*.png
Debug Message:  No files found matching mask gfx/Terrain/2SideE*.png
Debug Message:  No files found matching mask gfx/Terrain/2SideS*.png
Debug Message:  No files found matching mask gfx/Terrain/2SideW*.png
Debug Message:  No files found matching mask gfx/Terrain/3SideN*.png
Debug Message:  No files found matching mask gfx/Terrain/3SideE*.png
Debug Message:  No files found matching mask gfx/Terrain/3SideS*.png
Debug Message:  No files found matching mask gfx/Terrain/3SideW*.png
Debug Message:  No files found matching mask gfx/Terrain/4SideN*.png
Debug Message:  No files found matching mask gfx/Terrain/4SideE*.png
Debug Message:  No files found matching mask gfx/Terrain/4SideS*.png
Debug Message:  No files found matching mask gfx/Terrain/4SideW*.png
Debug Message:  No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar/gfx/Terrain/1SideN*.png
Debug Message:  No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar/gfx/Terrain/1SideE*.png
Debug Message:  No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar/gfx/Terrain/1SideS*.png
Debug Message:  No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar/gfx/Terrain/1SideW*.png
Debug Message:  No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar/gfx/Terrain/2SideN*.png
Debug Message:  No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar/gfx/Terrain/2SideE*.png
Debug Message:  No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar/gfx/Terrain/2SideS*.png
Debug Message:  No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar/gfx/Terrain/2SideW*.png
Debug Message:  No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar/gfx/Terrain/3SideN*.png
Debug Message:  No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar/gfx/Terrain/3SideE*.png
Debug Message:  No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar/gfx/Terrain/3SideS*.png
Debug Message:  No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar/gfx/Terrain/3SideW*.png
Debug Message:  No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar/gfx/Terrain/4SideN*.png
Debug Message:  No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar/gfx/Terrain/4SideE*.png
Debug Message:  No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar/gfx/Terrain/4SideS*.png
Debug Message:  No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar/gfx/Terrain/4SideW*.png
Debug Message:  No files found matching mask C:\Documents and Settings\John Doherty\My Documents\My Games\GC2TwilightArnor\ships\*.shipcfg
Debug Message:  No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\./Data/ShipTemplates/\*.shipcfg
Debug Message:  No files found matching mask C:\Documents and Settings\John Doherty\My Documents\My Games\GC2TwilightArnor\ships\*.shipcfg
Debug Message:  No files found matching mask C:\Documents and Settings\John Doherty\My Documents\My Games\GC2TwilightArnor\shiptemplates\*.shipcfg
Debug Message:  Reading Star Names
Debug Message:  Reading Star Names... Done
Debug Message:  No files found matching mask ./Data/English/Tutorials/*.xml

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November 21, 2008 11:52:17 PM from GalCiv II Forums GalCiv II Forums

Quoting deandoodles,
I have the game on impulse and tried installing the mod to stardock games/ gal2/ twilight/ mods but when i run the game and go to options i can still only see default. When i hit 'change' theres a grey box with no text that i can highlight but when i move the cursor out of the window to the 'done' button it deselects itself. Any ideas?

 

I'm having the same problem as this fellow.

I have the mod's readme open and I've followed the instructions, to the letter, several times. Nevertheless, I end up getting blank border boxes and an unpopulated mod list.

If the method for installing this mod has changed recently, I'd appreciate it if someone would share it with me.

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November 22, 2008 1:11:10 AM from Stardock Forums Stardock Forums

Quoting Doktor Teufel,

I'm having the same problem as this fellow.

I have the mod's readme open and I've followed the instructions, to the letter, several times. Nevertheless, I end up getting blank border boxes and an unpopulated mod list.

If the method for installing this mod has changed recently, I'd appreciate it if someone would share it with me.
Did you guys set the mods directory to default ? (change directory then click on default)

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November 22, 2008 3:23:13 AM from GalCiv II Forums GalCiv II Forums

I actually did get it to work just now, and it looks great. The process of installing it seems a bit jury-rigged and shady to me, though.

Here's the problem -- no text actually shows up for selection corresponding to the mod, which practically screams "I'm buggy" even though it's the right thing to do:

This is the problem.

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November 22, 2008 1:53:20 PM from GalCiv II Forums GalCiv II Forums

I will look into this, this seems to be a 2.0 bug rather than a bug with the mod, but i will check it out and post what i find. 

It could have something to do with the change in directory from SDC vs Impulse installs.  The mod was made prior to Impulse being the dominant form of installation and upkeep for GC2.  But there is no reason whatsoever that the mod would cause the behavior in the screenshot above.  The mod is a graphics replacement mod only, it doesn't modify the UI or anything close to it, so that seems like a 2.0 bug to me.

EDIT:

MMk, here's the deal.  The mods not showing up in the list is definately a 2.0 bug, they're actually there, the text is just missing.  Just make sure when you install the mod that you point it to the correct directory instead of the default if you used impulse to install GC2.  The default is the SDC version path, so just point it to the new Impulse path: "%ROOT DIR%\%PROGRAMS DIR%\Stardock Games\GalCiv2\Twilight".  It will install to the mods folder there.  If your twilight game is not looking for the ...twilight/mods folder, then follow the directions in the readme to have twilight look in the proper place. 

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