no story, no campaign.
Which was advertised as being that way for a long time. Actually one of the selling points in my opinion.
Honestly, do you play GC2 for the campaigns? I don't. Sandbox / Metaverse exclusively, and that Ironclad forewent putting in the time for a campaign and chose to include a very good sandbox mode is a big plus for the game.
Read my post again , I addressed GalCiv point.
I also find very hard to define why something that good in GalCiv (or Civ or MoO or MoM ...) bad in "Sins" and similar games.
May be it's the number of variants, after all in GalCiv you have huge number of techs, in "Sins" limited number.
May be it's a difference between turn based and real-time ? May be it's the "education" we got from prev. games but bottom line when playing GalCiv I enjoy going further and further, with "Sins" it was , OK so I built this and that, conquered map , so what ?
Bottom line, the game is not for me , GalCiv is , and I did missed part about this "selling point".