After playing DA quite a lot recently... yes, I know Medieval2 TW has pretty gfx and CoH has multiplayer... but the AI in this game is just awesome.
Anyway... I'm sure some of these will have been suggested before, but they don't seem to have been attended to so here is my list of things that imo would improve gameplay.
1) Trade Lanes.
It is too much of a micro-management nightmare to have to protect vital trade lanes.
An option to assign warships (within the logistic points available per/fleet) to the transports would be nice.
2) Ship Upgrades
When you upgrade a ship (the first time) the production is nicely set to make the newer version of the ship. When you next play, planets merrily go on producing obsolete ships.
When technology makes an upgraded ship available, planets should switch production to that type as they do if you upgrade the ship through the shipyard.
3) Ship Production
Having to go back to the planet view to select the next planet when changing production is a pain. There needs to be a production screen where all planets can be told to produce a single ship type, or, where after selecting a specific ship to build, you can immediately go to the next planet.
4) Planet Types/Identification
The planet type needs to be clearly visible. Once a planet is colonized, there is only a very tiny icon and no help/hover text with the info on the planet barren/toxic etc..
5) The glare on the mini-map.
This serves no practical function, and actually distracts from the game. Especially with some empires actually having colors almost identical to the glare. It really needs to be removed. It just gives the interface a 1980's feel.
6) Minor Gfx Glitch.
Just above the 'Turn' button, there is a small gfx glitch when zoomed out. (Just where the map joins the black area, a small flashing pixel.
7) Diplomacy Option.
There needs to be a diplomacy option "Accept or we will attack." All too often I have to take something by force when the odds of being unsuccessful are 0.00% and the opposing empire has 0.00% chance to threaten my own empire in any way but the planet (for example) interferes with my influence. I sometimes don't want to wipe out a civilization for too many different reasons to list and they really aren't friendly enough to trade the planet without threats.
8) AI and Gifted Ships
The AI immediately starts downgrading ships if I gift them, it's a waste of their cash, and time... if they could build ships to defend themselves, I wouldnt be gifting them any.
There needs to be a check "is the ship I have been given better than any I can build" before it goes ahead with this. I don't mean they change lasers for rockets or anything, I give them for example 30 laser per/ship and they downgrade to 8 lasers p/ship, the maximum any of their other ships have.
Anyway, that's it..... keep up the fantastic work!
Regards,
AOD
Bradford Pa.