i just finished my first evil game and the weapons set up is really bad. the phycohwatever beam is 12 damag and size 8 and costs 150. honestly this is way over powered. its realitivly low on the tech tree and in order to find a weapon that gave me more per space i had to rearch all the way to the very last weapons tech! PLUS theres a bug at the top of the tech tree. the 2 techs befor that very last one didnt give me a new weapons component even thought the tech said it should... idk whats up with this. maybe people just never max out their beam weapons techs so people dont ever notice... idk. thoguhts, comments, "your totally wrong"s??
Those techs are supposed to be freaking crazy. Also, notice that they come with a price. Literally, a huge price tag... they might make for some brutal ships, but the ships will take a long time to build.
I'd like to see occasional spinoff/extra weapons on the tech tree designed for larger ships... on a space/damage basis, they'd be WAY ahead of anything in the current generation, but they'd also take up a phenomenal amount of space. In other words, they'd be one shot wonders that lack the advantage that using clusters of weapons has in DA: the ability to hit many targets. Ships built with it would be nice capital ship crushers, but pretty crappy at taking out fighters...