Hi all,
I am getting majorly frustrated.
I've played a few games using a cultural conquest strategy (without the victory condition) and have had no trouble flipping planets, sometimes two a turn, by rushing diplomacy, influence and government techs and buying off people who didn't like me. Spamming Influence bases all over the map. It would get to the point that I'd flip one or two planets most turns.
However, I trying it again, and it's simply not working. I have built influence star-bases all over the map, and conquered all the minor race planets (which are often influence heavy)
About 90-95% of the map is my territory. There are currently 46 alien colonies not under my control, 32 are in revolt, and 22 are in the teens (I don't know exactly what the number in brackets next to IP is, but above 4 seems to be 'in revolt', so I think 18+ is pretty rebellious!) This has been situation for 20 turns or so, and I have not had a single revolt. I even just hammered away at the turn button not caring what happened for another dozen turns, and zero planets flipped.
The only difference this time is that I am playing evil. Normally I play good. I have even built the mind control center, which says it should make any near revolt planet flip instantly. But I have had not one planet flip. 22 planets in the teens for a dozen turns, plus a mind control center and no flipping?
My influence stat, with 3 influence mining bases, natural ability and tech, is +180, next closest opponent is +30.
What's going on?
Also, in the planet screen, the Mind Control center says it adds +100% to economy? What does that mean?