-Should I assume my closest neighbor is going to turn on me soon, no matter how nice I am? Is the fact that he always seems to do so my fault? If so, what can I do to make him happy? |
It sounds like in general you are not paying attention to the reports section of the diplomacy screens.
There you can see why each civ likes and dislikes you. To avoid war, I try to keep civs at least neutral towards me. Wary is acceptable, but needs to be watched more closely.
This is also where you can tell if you need more military ships. If you see
-our military strength
That means the civ sees you as weak militarily and an easy invasion target. As you grow your military, you will eventually see
+our military strength
which means the civ sees you as strong militarily and an difficult invasion target.
So pay attention to this screen is my suggestion. If you want to avoid wars (at least those you don't start), just study this screen to learn what causes the various pluses and minuses.
-If my neighbor has a planet I really want(say, a level 22 just outside my area of influence) should I wage cultural warfare to get it, and risk him attacking me during the wait, or should I be more overt and send some troop transports and declare war? |
You don't need to risk the attack. See above to see how to avoid war.
-Is it better to choose between military/cultural/technological focus immediately? Or should I work on all of them evenly? |
I tend to mix them up depending on what I'm doing. If I'm find ship wise, I might run 20/40/40 to focus on social and technology. If I'm preparing for war, I might do something like 80/10/10.
Another thing I do is when my technology goes down 1 week, and I don't plan to research the next techology in that branch for a while, I move my technology slider down so I "just get" that technology. Though you have to watch when you set it so close, I've had it not give me that technology before (rounding error?) even though it said one week. I will generally put it at the minimum, then bump it up 1-2% to be sure I get it.
-Should I rush for any particular technology? Paricularly, trade goods and any galactic wonders, but other things I should shoot for are welcome. Usually I shoot up the engine tree, but clearly that isn't working for me. |
I've played this different ways and I doubt there's a single good strategy. Remember you can also trade for technologies, which is a very powerful strategy. Although, now I usually disable it for that very reason.
I generally research the entertainment branch first. And also try to get some of the +approval special buildings. I also try to have all my capitals (except political) built as soon as my manufacturing capability can handle it.
-If I go military, should I decide on a weapon type(gun/beam/missile) and stick with it, or try to even it out? What about defense? |
When I'm ready to start my military, I look at what the AI's are using (particular the ones that don't care for me). Then I choose the one weapon and one defense type that will give most advantage.
There are some people that use all three defenses, though I like to stick with one because the lower level defenses take up a lot more space than the higher level ones.
Remember you can probably capture or trade for high level techs late in the game which can give you an oppertunity to diversify without having to research the entire brances.
-How long should I work on the colony rush? Should I pass up closer, low quality planets for more distant, high quality ones? How far should I be willing to go? (funny story, last game I tried going for only high qualities, and my neighbor grabbed the lvl. 4 inside my home system) -During colonization, what should I build first? I'm still not clear on how this works. What factors determine building speed? Is it just # of factories? Is there anything I can do so that first building doesn't take almost a year to complete? |
As for what planets to grab, I tend to pass up the low level planets unless I'm playing on a really sparse map. Letting the AI grab the low planets in your systems is generally not a problem unless you are at playing on a really high difficultly level. Although if you are playing more of a pacifist, then maybe try not to let that happen too much.
There are two strategies I like for colony rush depending on the map size/density. This all assumes you have ion drives, rush research this.
1. If there are very few planets to colonize, just buy colony ships every turn at your home world. Don't go broke though.
2. Otherwise, build 4 factories on your homeword. (sometimes if you have bonus tiles, you can get away with less.) Start building a colony ship. Each turn buy one of the factories (but not the first one, let it build. This generally lets you get 4 factories in three turns). Now you should be cranking out a colony ship every two turns.
I generally don't need to build colony ships at new colonies unless it's a large/sparse map. Instead, just send your ships to the farest points of your range first (to beat the AI), and hit the close stars with your 2nd wave of ships since it will take the AI some time to get there.
-What's a reasonable wait for research? Forty weeks? Thirty? How long should it have to be before it is too long of a wait? |
On "normal" research rate, jeez 30-40 weeks. I almost (if ever) see it that long. Are you building labs? You could also be going too high up the tree too earily on. After the colony rush, remember to prioritize getting spending up to 100%.