I've been playing Thalan on the evil path this time...
- one of the Thalan medium hulls have wrong component placeholders; component appear in different places (not where put) and then cannot be removed
- Mind Control Center says in the description that all planets eligible for defection defects almost instantly, while for me it didn't change anything; I was trying to take over some planets by influence, but still it took many turns after the 'rebel' icon appeared, before they actually defected
- I've got a graphics problem (with some components mostly, but not only) in the ship designer screen, but maybe it's due to my PC overheat (have some high temperatures in my country recently) - I have a screenshot somewhere
- deleted design stays over games!!! this works like this since always - I deleted the design in one game and it still appears in the next game, where I have to delete it again...
- ship selection sometimes doesn't work correctly if you have ships stacked or in the spaceport: I've seen 2 ships selected at the same time in spaceport for example, or I double-clicked on 1 ship to upgrade it and after the upgrade next ship in the stack was selected, but the one I've just upgraded wasn't
- influence points too precious in the trade screen; I used to trade influence in Galciv I, but never do it in Galciv II as I would buy 0.1% of someones influence spending tons of fresh techs and other goods; the same with starbases and planets; I couldn't buy a new (no modules installed) starbase even with 20 technologies and thousands of credits; and buying a planet - this option should be discontinued never managed to offer so much to buy even the most crappy planet
- now in 1.2 it's a bit too difficult to achieve cultural victory and to take over by influence; it used to be too easy now it's too difficult; it only makes sense on very dense galaxies with lots of planets; maybe it would be good to scale the influence importance with the galaxy density?