After a 1 week break playing oblivion (7.5 out of 10 all graphics toned down version of morrowind.) im back into Gal Civ with a vengance, which is testimony as to just what a great game it is (i am VERY fickle with my gaming)
Not a major issue but it does i feel take some "flavour" out of the game when playing metaverse (and score counts) because atm i can see absolutely no reason to choose either of the other two alignments. the response "turn the difficulty up" does not apply here because that gives MORE reason to choose it at higher difficulty levels.
First of all most neutral ethical choices dont affect the game at all.... no downside there..
The PQ bonus is AWESOME. total of 3 techs the last of which is worth alot of reasearch even later in the game.
Neutrality research centres i feel are the biggest unbalancer, these things are just too awesome for words... majority of the
time i crank out late game techs in 1 or 2 turns max with science at 20 % or something neither good nor evil special techs really matter because im so far ahead that my weapons/shields tech that what they are flinging at me is irrelevant.
3 extra trade routes for which i cant even think of a "roleplay" explanation for considering that the game says that the routes are "restricted by galactic law".
add the morale bonus and i see NO downside to neutral.
plus a few other smaller perks in there cheaper bought ships, bonus against non neutral civs when ground fighting ect
My suggestion:
Kill the 3 extra trade routes
No morale bonus (i feel good civs deserve it more, ie we are all in this together , lets help our benevolant rulers spread our "goodness" to other unelightened races)
Significant influence penalty.. i feel this one makes the most sense in terms of "roleplay" , charismatic leaders/ideas/cultures have definite feelings towards good or evil they dont sit on the fence.
Id say that even with these nerf's, good and evil both need some buffs.
Evil should get an advantage for invading and perhaps as an idea with trade routes to ONLY produce money for the Evil empire and not the other race they have traded with (think pirates/smugglers ect) or give evil empires the ability to trade with anyone regardless of whether they are at war or not.
Good needs the most buffing i feel. The lousy 200 or so credits from maintainance free 5 colonies (tho ok on smaller galaxies) is lame, and the diplomatic benifits are only with 1/3 of the races... defences are similar to the evils weapons ok but not that good and next to useless further on in the game. then the fact you have to choose all the negative ethical dillemas there is no GOOD reason to be good

Which is perhaps a statement on interplanetary politics but doesnt do much for balance or flavour of the ethical choices.
Im not sure what to do with Good actually...
giving them a major morale bonus and perhaps more control over the galactic senate or whatever its called
an influence bonus makes sense too (who would the citizens of the galaxy rather be ruled by?)
ect
anyways just some suggestions... wont stop me playing but would love to see some tweaks made or even for the expansion... i just feel that id love the different alignments to be closer in power rather than neutral being the obvious choice all the time.