I have been at this for about 3 weeks now so can call me new with this system but I have been at this since civ 1.0
(also this is my first post so be nice...)
1. the planetary invasion is pretty weak...
- why cant my ships decimated the populous/infrastructure from orbit.. who cares about PQ that's not the point....
2. space combat...
- would like to see a in handle like the global domination (old version)
I know this is out side the norm for this style of combat and you were just looking to give us eye-candy to fleet combat..
but in doing so you left out a huge area were we could speed huge amount of time with
now let me give you all an example of my thinking...
1: mini map area loads up like it dose now but more in the prospective of the main map
2: now with the 2 fleets separated some distances the speed of each vessel now is useful
3: all ship moment, and combat would be handled the same way it is in normal combat with non-fleets
also an update to ships weapons to include range, and may be some accuracy increases with luck and more sensors or some thing would be cool...
4: tactics would now be a viable research option from ship combat movements to being able to flee a battle..
in closing I would like to take the time to thank startdock and any one else who took the time to read my ramblings....